Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Icewind Dale II
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Setting=== ''Icewind Dale II'' takes place in the [[Forgotten Realms]] ''D&D'' [[campaign setting]], on the continent of [[Faerûn]]. It centers on the northern [[Icewind Dale]] region, and is set thirty years after the original game. The game begins in the harbor town of Targos, one of the [[Ten Towns]] of Icewind Dale, which is under siege by a goblin army.<ref name=rpgvaultinterview /> The goblins are directed by the Legion of the Chimera, an army composed of outcast races and religious factions, such as goblinoids, half-breeds, and followers of winter goddess [[Auril]].<ref>{{cite video game | title=Icewind Dale II | developer=[[Black Isle Studios]] | publisher=[[Interplay Entertainment]] | date=2002 | quote='''Journal:''' Speaking with Sherincal further we discovered that this Legion of the Chimera is an organization composed of the disenfranchised freaks of Faerûn.}}</ref><ref>{{cite video game | title=Icewind Dale II | developer=[[Black Isle Studios]] | publisher=[[Interplay Entertainment]] | date=2002 | quote='''Journal:''' The ranger Braston believes that Sherincal, the one we overheard talking to Guthma, could be further directing the horde.}}</ref> Targos hires mercenaries to defend against the attack.<ref name=mercenaries /> Areas encountered in the game include: the Black Raven Monastery, built over an entrance to the [[Underdark]];<ref>{{cite video game | title=Icewind Dale II | developer=[[Black Isle Studios]] | publisher=[[Interplay Entertainment]] | date=2002 | quote='''Journal:''' We will follow the Black Raven River north to where it flows from the Spine of the World mountains. There should be a network of caves there that leads to a monastery high in the mountains. Beneath the monastery is an entrance to the Underdark. From there we'll enter the ancient dwarven ruins of Dorn's Deep from below. From there we can surface on the northern side of the Spine of the World.}}</ref><ref>{{cite video game | title=Icewind Dale II | developer=[[Black Isle Studios]] | publisher=[[Interplay Entertainment]] | date=2002 | quote='''Narrator:''' What an odd sight the Black Raven Monastery must have been to those adventurers. While Uncle Oswald and Nathaniel evacuated Kuldahar to the north and east, the sell-swords from Targos happened across that strange place. To this day, I can't claim to understand the monks or their philosophy. Iselore himself spoke of their order in confused tones, as if his druidic order and the monastic order were so close – and yet so different – that they became totally foreign to his understanding.}}</ref> the town of Kuldahar, constructed around a magical tree that emits heat;<ref name=spinterview /><ref name=rpgvaultspecialreport>{{cite web | url=http://rpgvaultarchive.ign.com/features/reviews/icewind.shtml | title=Icewind Dale Special Report | date=August 3, 2000 | work=[[RPG Vault]] | author=Aihoshi, Richard | access-date=September 15, 2009 | url-status=dead | archive-url=https://web.archive.org/web/20080726172850/http://rpgvaultarchive.ign.com/features/reviews/icewind.shtml | archive-date=July 26, 2008 }}</ref> the Severed Hand, an ancient elven fortress that was lost during a war with [[goblinoids]];<ref name=storyref>{{cite video game | title=Icewind Dale II | developer=[[Black Isle Studios]] | publisher=[[Interplay Entertainment]] | date=2002 | quote='''Journal:''' We were unsuccessful in our attempt to bluff our way past the Guard Commander in front of the Severed Hand entrance. However, she did let slip that the Minister of Foreign Affairs, Xavier Torsend, has the power to hand out delegate passes. Perhaps he would be a good person to see first, once we get inside.}}</ref><ref name=developerdiary5>{{cite web | url=http://rpgvault.ign.com/articles/357/357960p1.html | title=Icewind Dale II Designer Diary #6 | date=April 26, 2002 | work=[[RPG Vault]] | author=Avellone, Chris | access-date=September 15, 2009 | url-status=dead | archive-url=https://web.archive.org/web/20080302002511/http://rpgvault.ign.com/articles/357/357960p1.html | archive-date=March 2, 2008 }}</ref> and the Dragon's Eye, a network of volcanic caverns inhabited by yuan-ti.<ref name=spinterview /><ref>{{cite video game | title=Icewind Dale II | developer=[[Black Isle Studios]] | publisher=[[Interplay Entertainment]] | date=2002 | quote='''Journal:''' Through research Nheero discovered that a large force of yuan-ti are living in Dragon's Eye – many of them practitioners of the arcane arts.}}</ref> Other areas include the [[Underdark]] and the [[Jungles of Chult]].<ref name=gamezoneinterview /><ref name=rpgvaultpreview>{{cite web | url=http://rpgvault.ign.com/articles/357/357866p1.html | title=Icewind Dale II Intelligence Report | date=April 23, 2002 | work=[[RPG Vault]] | author=O'Connell, Michael | access-date=September 15, 2009 | url-status=dead | archive-url=https://web.archive.org/web/20081008002752/http://rpgvault.ign.com/articles/357/357866p1.html | archive-date=October 8, 2008 }}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)