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Impossible Mission
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==Reception== [[Image:Sega Master Impossible Mission.png|thumb|right|Master System gameplay]] In March 1985, ''[[Computer & Video Games]]'' rated the Commodore 64 version 38 out of 40 and awarded it Game of the Month.<ref name="CVG42">{{cite magazine |title=Software Reviews: Ghostbusters |magazine=[[Computer & Video Games]] |date=16 March 1985 |issue=42 (April 1985) |pages=29β35 |url=https://worldofspectrum.org/archive/magazines/computer--video-games/42#29}}</ref> In May 1985, ''[[Zzap!64]]'' editors ranked ''Impossible Mission'' second in their list of the best Commodore 64 games, while readers ranked it first, with 26% of votes.<ref name="zzap198506">{{cite magazine | url=https://archive.org/stream/zzap64-magazine-002/ZZap_64_Issue_002_1985_Jun#page/n81/mode/2up | title=YOUR top 64! | magazine=[[Zzap!64]] | issue=2 (June 1985) | date=9 May 1985 | access-date=26 October 2013 | pages=83β86}}</ref> Citing ''Impossible Mission'' as example, ''[[Compute!'s Gazette]]'' in 1986 praised Caswell as "one of those rare people who has all the skills necessary to create and design an outstanding game" while software development teams were becoming more common.<ref name="Yakal198606">{{Cite magazine |last=Yakal |first=Kathy |date=June 1986 |title=The Evolution of Commodore Graphics |url=https://archive.org/details/1986-06-computegazette/page/n35 |magazine=Compute!'s Gazette |pages=34β42 |access-date=2019-06-18}}</ref> ''[[Compute!|COMPUTE!]]'' listed the game in May 1988 as one of "Our Favorite Games", writing that the sound effects of the character committing suicide was one of their guilty pleasures.<ref name="compute198805">{{cite news | url=https://archive.org/stream/1988-05-compute-magazine/Compute_Issue_096_1988_May#page/n13/mode/2up | title=Our Favorite Games | work=COMPUTE! | date=May 1988 | access-date=10 November 2013 | page=12}}</ref> ''[[Console XS]]'' rated the Sega Master System version 89% in 1992.<ref>{{cite magazine |title=Software A-Z: Master System |magazine=[[Console XS]] |date=23 April 1992 |issue=1 (June/July 1992) |publisher=[[Paragon Publishing]] |location=United Kingdom |pages=137β47 |url=https://archive.org/details/console-xs-01/page/137}}</ref> The ZX Spectrum version was voted the 28th best game of all time in a special issue of ''[[Your Sinclair]]'' magazine in 2004.<ref>{{cite journal|title=Top 50 Games of All Time|journal=Your Sinclair|date=November 2004|publisher=Imagine Publishing}}</ref> Editors have praised it as "the first game that scared me"<ref>{{Cite web |last=Kelly |first=Andy |date=2022-11-03 |title=Impossible Mission Was The First Game That Ever Scared Me |url=https://www.thegamer.com/impossible-mission-was-the-first-game-that-ever-scared-me/ |access-date=2022-11-04 |website=TheGamer |language=en-US}}</ref> thanks to its early use of digitized voice and mood setting audio effects. Stuff magazine listed it as one of the 10 best games for the Commodore 64 in their Commodore 64 at 40 article.<ref>{{Cite web |last=Grannell |first=Craig |date=2022-08-01 |title=The Commodore 64 at 40 β and 10 of the best C64 games |url=https://www.stuff.tv/features/the-commodore-64-at-40-and-10-of-the-best-c64-games/ |access-date=2022-11-04 |website=Stuff |language=en-US}}</ref>
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