Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
In-place algorithm
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Role of randomness == {{See also|RL (complexity)|BPL (complexity)}} In many cases, the space requirements of an algorithm can be drastically cut by using a [[randomized algorithm]]. For example, if one wishes to know if two vertices in a graph of {{math|''n''}} vertices are in the same [[Connected component (graph theory)|connected component]] of the graph, there is no known simple, deterministic, in-place algorithm to determine this. However, if we simply start at one vertex and perform a [[random walk]] of about {{math|20''n''{{sup|3}}}} steps, the chance that we will stumble across the other vertex provided that it is in the same component is very high. Similarly, there are simple randomized in-place algorithms for primality testing such as the [[Miller–Rabin primality test]], and there are also simple in-place randomized factoring algorithms such as [[Pollard's rho algorithm]].
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)