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Isometric projection
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==Mathematics== There are eight different orientations to obtain an isometric view, depending into which [[octant (solid geometry)|octant]] the viewer looks. The isometric transform from a point ''a''{{sub|''x'',''y'',''z''}} in 3D space to a point ''b''{{sub|''x'',''y''}} in 2D space looking into the first octant can be written mathematically with [[rotation matrix|rotation matrices]] as: <math display="block"> \begin{bmatrix} \mathbf{c}_x \\ \mathbf{c}_y \\ \mathbf{c}_z \\ \end{bmatrix}=\begin{bmatrix} 1 & 0 & 0 \\ 0 & {\cos\alpha} & {\sin\alpha} \\ 0 & { - \sin\alpha} & {\cos\alpha} \\ \end{bmatrix}\begin{bmatrix} {\cos\beta } & 0 & { - \sin\beta } \\ 0 & 1 & 0 \\ {\sin\beta } & 0 & {\cos\beta } \\ \end{bmatrix}\begin{bmatrix} \mathbf{a}_x \\ \mathbf{a}_y \\ \mathbf{a}_z \\ \end{bmatrix}=\frac{1}{\sqrt{6}}\begin{bmatrix} \sqrt{3} & 0 & -\sqrt{3} \\ 1 & 2 & 1 \\ \sqrt{2} & -\sqrt{2} & \sqrt{2} \\ \end{bmatrix}\begin{bmatrix} \mathbf{a}_x \\ \mathbf{a}_y \\ \mathbf{a}_z \\ \end{bmatrix} </math> where ''α'' = arcsin(tan 30°) ≈ 35.264° and ''β'' = 45°. As explained above, this is a rotation around the vertical (here ''y'') axis by ''β'', followed by a rotation around the horizontal (here ''x'') axis by ''α''. This is then followed by an orthographic projection to the ''xy''-plane: <math display="block"> \begin{bmatrix} \mathbf{b}_x \\ \mathbf{b}_y \\ 0 \\ \end{bmatrix} = \begin{bmatrix} 1 & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 0 \\ \end{bmatrix}\begin{bmatrix} \mathbf{c}_x \\ \mathbf{c}_y \\ \mathbf{c}_z \\ \end{bmatrix} </math> The other 7 possibilities are obtained by either rotating to the opposite sides or not, and then inverting the view direction or not.<ref>{{cite journal |author1=Ingrid Carlbom |author2=Joseph Paciorek |author3=Dan Lim |title=Planar Geometric Projections and Viewing Transformations |journal=[[ACM Computing Surveys]] |volume=10|issue=4 |pages=465–502 |date=December 1978 |doi=10.1145/356744.356750 |citeseerx=10.1.1.532.4774 |s2cid=708008 }}</ref>
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