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Java 3D
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==Competing technologies== Java 3D is not the only high-level API option to render 3D in Java. In part due to the pause in development during 2003 and 2004, several competing Java scene graph technologies emerged: '''General purpose:''' *[[Ardor3D]] *[[JavaFX]] '''Gaming:''' *[[jMonkeyEngine]] *Espresso3D '''Visualization:''' *[http://www3.math.tu-berlin.de/jreality/jrealityStatic/index.php Jreality] In addition to those, many other C or C++ scene graph APIs offer Java support through [[Java Native Interface|JNI]]. At a lower level, the [[Java OpenGL|JOGL]] (JSR 231) OpenGL bindings for Java are a popular alternative to scene graph APIs such as Java 3D. [[Lightweight Java Game Library|LWJGL]] is another such binding.
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