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Jumping Flash!
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== Development and release == ''Jumping Flash!'' was developed by Japanese developers Exact and Ultra.<ref name="exact" /> Exact, short for Excellent Application Create Team, was previously known for developing games for the [[Sharp X68000]]; their previous game, ''[[Geograph Seal]]'', serves as a spiritual predecessor to ''Jumping Flash!'', utilizing the same engine and some gameplay designs.<ref name="Edge" /><ref name="exact2">{{cite web |last1=Fahs |first1=Travis |date=4 November 2008 |title=Jumping Flashback |url=http://ign.com/articles/2008/11/04/jumping-flashback?page=2 |archive-url=https://web.archive.org/web/20151211022154/http://www.ign.com/articles/2008/11/04/jumping-flashback?page=1 |archive-date=11 December 2015 |access-date=1 November 2014 |work=[[IGN]] |publisher=[[Ziff Davis]] |page=2}}</ref><ref name="jump">{{cite web |last1=Butler |first1=Tom |date=20 January 2014 |title=The rise of the Jump |url=http://www.polygon.com/features/2014/1/20/5227582/the-rise-of-the-jump |archive-url=https://web.archive.org/web/20160114054823/http://www.polygon.com/features/2014/1/20/5227582/the-rise-of-the-jump |archive-date=14 January 2016 |access-date=6 November 2015 |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]]}}</ref> After seeing ''Geograph Seal'' and realising the potential in their game design, Sony's director of entertainment in Japan, Koji Tada, paired Exact with Ultra to develop a new game for the upcoming PlayStation console. Tada replaced Hiroyuki Saegusa as director of the game, although he had kept all key Exact staff to work on the project.<ref name="exact2" /> [[Sony Computer Entertainment]] hoped ''Jumping Flash!'' would be remembered as the first appearance of a new "platform star" with the same longevity as [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] or [[Mario]].<ref name="ngalphas">{{cite magazine |date=May 1995 |title=Alphas ''Jumping Flash'' |url=https://archive.org/stream/nextgen-issue-005/Next_Generation_Issue_005_May_1995#page/n75/mode/2up/search/jumping+flash |url-status=live |archive-url=https://web.archive.org/web/20160404201704/https://archive.org/stream/nextgen-issue-005/Next_Generation_Issue_005_May_1995#page/n75/mode/2up/search/jumping+flash |archive-date=4 April 2016 |access-date=27 November 2015 |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=Imagine Media |page=74 |issue=5 |issn=1078-9693 |df=dmy-all}}</ref><ref name="Edge">{{cite magazine|title=PreScreen - Jumping Flash!<!--|url=http://i.imgur.com/dfxbW5j.jpg--> |magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc]]|date=April 1995|issue=19|pages=41β42}}</ref><ref name="gamefanmag">{{cite journal|title=Jumping Flash! preview|journal=GameFan|date=July 1995|volume=3|issue=7}}</ref> The game was first revealed in early 1994 under the provisional title "Spring Man" as a [[technology demonstration]] for the upcoming [[PlayStation (console)|PlayStation]] console.<ref name="ngalphas" /><ref name="Edge" /> The initial development was split into two phases. Exact developed the game engine and its gameplay; Ultra designed the story and 3D cutscenes, and created characters including the protagonist, a mechanical rabbit named Robbit.<ref name="exact2" /> Ultra felt they needed to depart from the "stereotypical science fiction vibe" that included the usual "space ranger" or double agent protagonists.<ref name="exact2" /> To create a sense of individuality among platform games, the developers implemented a dynamic camera that would automatically pan down towards the shadow of Robbit on the ground during large jumps,<ref name="video">{{cite web|title=Is It Time To Reboot Jumping Flash!?|url=http://uk.ign.com/videos/2015/11/06/is-it-time-to-reboot-jumping-flash-game-scoop|website=[[IGN]]|publisher=Ziff Davies|access-date=20 January 2016|date=6 November 2015}}</ref> allowing players to carefully line up their landings.<ref name="exact">{{cite web|last1=Fahs|first1=Travis|title=Jumping Flashback|page=1|archive-url=https://web.archive.org/web/20151211022154/http://www.ign.com/articles/2008/11/04/jumping-flashback?page=1|archive-date=11 December 2015|url=http://ign.com/articles/2008/11/04/jumping-flashback?page=1|work=[[IGN]] |publisher=[[Ziff Davis]]|access-date=1 November 2014|date=4 November 2008}}</ref> ''Jumping Flash!'' was considered the first game of the platform genre to be developed with full 3D computer graphics.<ref name="EdgeReviewIssue22">{{cite magazine|title=TestScreen - Jumping Flash!|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc]]|date=July 1995|pages=62β63|issue=22|issn=1350-1593}}</ref> The music for ''Jumping Flash!'' was composed by Japanese video games and [[anime]] music composer [[Takeo Miratsu]]. Many of the tracks, along with tracks from ''Jumping Flash! 2'', were included on the ''Jumping Flash! 2 Original Soundtrack'' album, which Miratsu also composed.<ref>{{cite web | author=Martin, Ben | title=Jumping Flash! 2 Original Game Soundtrack (Featured Review) |archive-url=https://web.archive.org/web/20151119023550/http://soundtrackcentral.com/jumping-flash-2-original-soundtrack/st164|archive-date=19 November 2015| url=http://www.altpop.com/stc/reviews/jf2.htm | work=AltPop.com (Soundtrack Central) | access-date=9 August 2007}}</ref>
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