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Lethal Xcess
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== Development== ''Lethal Xcess'' was originally it was planned to be an independent release,<ref>{{cite web|url=http://www.edv-rudolf.de/lethal-xcess/press/aliveint.htm |title=The official Lethal Xcess Website - Alive Interview |website=Edv-rudolf.de |date= |accessdate=2016-08-12}}</ref> but in the end it became the sequel to ''[[Wings of Death]]'' where its original story was about Sagyr having been again turned into a gryphon and fighting a restored Xandrilia in fantasy setting,<ref>{{cite web|url=http://www.edv-rudolf.de/lethal-xcess/story.htm |title=The official Lethal Xcess Website - The Story by Richard Karsmakers |website=Edv-rudolf.de |date=1991-09-20 |accessdate=2016-08-12}}</ref> to be titled ''Xandrilia's Revenge'',<ref>''Play Time'' 4/1992 p.10.</ref> before it was decided it would a be a science fiction game. ''Lethal Xcess'' has been the first commercial project of Heinz Rudolf and Claus Frein, although they had some offers before; due to the disappointing sales, both quit the gaming industry and became IT consultants. While it is a rather standard shooter on the Amiga platform, the game is one of the technically most impressive titles for the Atari ST. Besides many technically impressive features, such as digital sound, sync-scrolling, [[overscan]], and full two-player support, all original copies of ''Lethal Xcess'' featured [[dual format]], which allowed the Amiga and Atari versions to boot from the very same disk.<ref name=rg>''Retro Gamer'' 123, page 68.</ref><ref>{{cite web|url=http://www.edv-rudolf.de/lethal-xcess/tech.htm |title=The official Lethal Xcess Website - Technical Details |website=Edv-rudolf.de |date= |accessdate=2016-08-12}}</ref> An abortive [[Commodore 64]] version was also under development by a different team.<ref>{{cite web|url=http://www.edv-rudolf.de/lethal-xcess/gallery/c64lvl1.htm |title=The official Lethal Xcess Website - Gallery of the C64 Remains |website=Edv-rudolf.de |date= |accessdate=2016-08-12}}</ref>
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