Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Maximo: Ghosts to Glory
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Development and release== ''Maximo'' is an attempt to merge the ''[[Ghosts 'n Goblins (video game)|Ghosts 'n Goblins]]'' universe with illustrator [[Susumu Matsushita]]'s manga artwork. The title was originally planned for [[Nintendo 64]] but was delayed for several years and transferred to [[PlayStation 2]].<ref>{{cite web | title=Hardcore Gaming 101: Ghosts 'n Goblins | url=http://www.hardcoregaming101.net/gng/gng5.htm | publisher=Hardcore Gaming 101 | accessdate=February 3, 2010 | archive-url=https://web.archive.org/web/20091207024536/http://hardcoregaming101.net/gng/gng5.htm | archive-date=7 December 2009 | url-status=live | df=dmy-all }}</ref> The concept was created by Capcom Digital Studio head David Siller (creator of ''[[Crash Bandicoot]]'' and ''[[Aero the Acro-Bat]]'') who wanted to bring back "old school" gameplay. The artistic team placed special emphasis on the design and rendering of the characters, as well as putting a great deal of work into the environmental effects. Siller also drew the level designs on paper in pencil and pen.<ref name="Maximo-Design">{{cite magazine |last=Sheffield |first=Brandon |title=Good Old Designs Spotlight on David Siller |url=http://twvideo01.ubm-us.net/o1/vault/GD_Mag_Archives/GDM_November_2009.pdf |magazine=[[Game Developer (magazine)|Game Developer]] |volume=16 |issue=10 |publisher=[[United Business Media]] |date=November 2009 |page=5 |accessdate=April 13, 2018 |archive-url=https://web.archive.org/web/20160312080304/http://twvideo01.ubm-us.net/o1/vault/GD_Mag_Archives/GDM_November_2009.pdf |archive-date=12 March 2016 |url-status=live |df=dmy-all }}</ref> The game's music, which varies from stage to stage, includes orchestrated remixes of the tracks found in ''[[Ghouls 'n Ghosts]]'' and ''Ghosts 'n Goblins'', arranged by artists from Tommy Tallarico Studios. ''Maximo'' was presented in [[Electronic Entertainment Expo|E3 2001]]. It was released at the end of the same year in Japan and in early 2002 in the United States, Korea, and Europe. The game was re-released on the budget labels [[Greatest Hits (PlayStation)|Greatest Hits]] in North America and [[The Best (PlayStation)|The Best]] in Japan on the PlayStation 2. It was also re-released on the [[PlayStation Network]] for the [[PlayStation 3]] in North America on October 4, 2011 and in Europe on February 15, 2012.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)