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=== ''Mega Man X'' === {{Main|Mega Man X}} Capcom wanted a redesign in graphics and control as the ''Mega Man'' series moved from the NES to the SNES, prompting the creation of the ''Mega Man X'' series in 1993. Set years in the future, this series follows the story of Mega Man's successor, [[X (Mega Man)|X]], a new, advanced robot that has complete free will over his actions, thoughts and feelings. This character, also a creation of Dr. Light, was put into [[suspended animation]] and uncovered 100 years in the future by a researcher named [[Dr. Cain]]. The ''Mega Man X'' series features more detailed 16-bit graphics and greater freedom of movement. In the ''Mega Man X'' series, the characters grow in abilities and power as the game progresses. While the gameplay loop and combat is largely similar to the ''Classic Mega Man'' series, ''Mega Man X'' series differs from its increased emphasis on mobility, with X being able to dash and reach higher places through the use of his various armors gained throughout the games, as well as its more mature story than its predecessor. As the series progressed, various other [[player characters]] have appeared, such as fellow Maverick Hunter Zero who was created by Dr. Wily of the ''Classic'' series, and Axl, a Reploid with an adolescent personality who has the ability to shape-shift into other Reploids. Zero would later star in his own spin-off series, ''Mega Man Zero''. The series was originally intended to conclude with ''[[Mega Man X5]]'', which will lead to the ''Mega Man Zero'' series, however, as Inafune began work on the Zero series, its storyline was continued without his supervision, with three additional installments (''[[Mega Man X6]]'', ''[[Mega Man X7]]'', ''[[Mega Man X8]]''), releasing in 2001, 2003, and 2004 respectively, causing confusion in the games' official timeline. ''Mega Man X8'' ended with a cliffhanger, leaving the series to not have a conclusion.<ref name="playmag">{{cite magazine|author=Hoffman, Chris|date=April 2004|title=The Best Damn ''Mega Man'' Feature Period|url=https://archive.org/stream/UneditedPLAY_marktrade/PLAY_28u#page/n43/mode/2up|magazine=[[Play (UK magazine)|Play]]|location=Bournemouth, UK|publisher=[[Imagine Publishing]]|volume=3|issue=4|pages=42β51}}</ref> A [[Role playing game]] spin-off, [[Mega Man X: Command Mission]], was released on July 29, 2004, developed by Capcom Production Studio 3, who previously worked on the ''Breath of Fire'' series of role-playing games. The game takes place 100 years after the events of the ''Mega Man X'' series and follows X, Zero, and Axl as they take part in a resistance on an artificial island from its oppressors, and the conspiracy within the Maverick Hunters. Due to the game being mostly independent from the rest of the series, it is unclear whether the game was canon or not. A [[Gacha game|mobile]] game spin-off, ''[[:ja:γγγ―γγ³X DiVE|Rockman X DiVE]]'', was developed and published by Capcom Taiwan and was released on March 24, 2020 in Taiwan, in Japan on October 26, 2022, and globally on August 16, 2021, the latter was published by NebulaJoy. The Steam version of the game was released in Asian territories by Capcom Taiwan on September 15, 2021. The game is a meta-narrative, taking place within a cyberspace database called the ''Deep Log'' which contains data from all games in the Mega Man X series, along with the experiences of players all around the world. The game follows the Player, and RiCO, the latest administrator of the Deep Log, welcoming the Player and enlisting their help in clearing up the glitches plaguing the database. The Taiwan/Japanese servers of the game were shut down on September 27, 2023, with the global servers shutting down July 30, 2024. The offline version of the game, ''Mega Man X DiVE Offline'', was released on September 1, 2023.
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