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Mega Man 4
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==Development== ''Mega Man'' series artist [[Keiji Inafune]], credited as "Inafking", stated that the development team had very few problems while working on ''Mega Man 4''.<ref>{{cite journal|journal=CFC Style Fan-Book | volume=3 | author=Inafune, Keiji | year=1997 | title=''Rockman'' 10th Anniversary Celebration Plans | publisher=[[Capcom]] | language=ja | page=24 }}</ref> Inafune designed Dr. Cossack and Kalinka as two new storyline characters for the game. Cossack, who was originally named "Dr. Vice", was made much younger than Dr. Light and Dr. Wily. Inafune also considered giving him [[United States|American]] traits, but decided upon influences from Russia instead.<ref name="r20"/> Kalinka was created because so many male characters already existed in the series at this point. However, Inafune did not intend for players to compare her to Mega Man's sister [[List of Mega Man characters#Roll|Roll]].<ref name="r20"/> The idea for Eddie originally came about during the development of ''[[Mega Man 2]]''. Eddie was designed as a supporting character that "would behave like a [[lottery]]", either pleasantly surprising or disappointing the player with the item he gives Mega Man.<ref name="r20"/> ''Mega Man 4'' was the first game in the series for Hayato Kaji, credited as "K. Hayato", a prominent designer for many later ''Mega Man'' games. Kaji was responsible for the chargeable Mega Buster, a gameplay mechanic that would become a staple of the series.<ref name="r20"/> "We knew adding a two-level or three-level charge would change the whole flavor of the game in some respects, and we were very mindful of that," Inafune explained.<ref name="r20"/> The Robot Masters in ''Mega Man 4'' are a result of a design contest for fans held in Japan. With over 70,000 character submissions, the development team spent an extended period of time narrowing them down to only eight bosses.<ref name="r20"/> According to Kaji, the team was very satisfied with many of the chosen designs and almost no changes were made to their original illustrations. They were so impressed with Skull Man that they scrapped an entire level being created just so they could restart it and devote it to that Robot Master.<ref name="r20"/> The winning eight contestants of the design contest were each issued a special "golden cartridge" edition of ''Mega Man 4''. As there are only eight of these cartridges in existence, they are extremely rare and fetch a large collector's price today.<ref>{{Cite episode |title=''Ultra Seven'' |series=[[Retro Game Master]] |credits=Arino, Shinya and Suzuki, Sarina |network=[[Fuji Television]] |location=[[Minato, Tokyo]] |airdate=May 2, 2007 |season=7 |number=45 | language=ja}}</ref> The musical score for ''Mega Man 4'' was composed by Minae Fujii, credited as "Ojalin", while the sound programming and sound effects were handled by [[Yasuaki Fujita]], credited as "Bun Bun", who had composed the soundtrack for ''Mega Man 3'' the previous year.<ref>{{cite web | author=Gonazales, Joveth | date=February 5, 2010 | title=Japanese ''Mega Man 10'' Soundtrack Details | url=http://www.capcom-unity.com/jgonzo/blog/2010/02/05/japanese_mega_man_10_soundtrack_details | work=Capcom Unity | publisher=[[Capcom]] | access-date=February 28, 2011 | archive-url=https://web.archive.org/web/20110708114824/http://www.capcom-unity.com/jgonzo/blog/2010/02/05/japanese_mega_man_10_soundtrack_details | archive-date=July 8, 2011 | url-status=live | df=mdy-all }}</ref>
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