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Mega Man Battle Network
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==Development== [[File:Nintendo-Game-Boy-Advance-Purple-FL.jpg|left|thumb|The original ''Mega Man Battle Network'' and its direct sequels were developed for the [[Game Boy Advance]].]] Resulting from a cancelled [[horror game]],<ref>{{Cite web|last=Protodude|date=March 21, 2016|title=Mega Man Battle Network Started Out As A Horror Game|url=https://www.rockman-corner.com/2016/03/mega-man-battle-network-started-out-as.html|archive-url=https://web.archive.org/web/20170626071551/http://www.rockman-corner.com/2016/03/mega-man-battle-network-started-out-as.html|archive-date=June 26, 2017|access-date=February 11, 2022|website=Rockman Corner}}</ref> the original ''Mega Man Battle Network'' was developed by [[Capcom Production Studio 2]] for the [[Game Boy Advance]] [[handheld video game console]]. ''Battle Network 3'' was intended as the finale of the series, however development on the fourth game started a short while after its release. Writer Masakazu Eguchi wrote that for the last three mainline entries, the developers primarily focused on evolving the battle system from the third game.<ref name=":9">{{Cite web |title=Dainijūni-kai jidai o sakidori!? Rokkuman Eguze ga kaita jōhō shakai! |script-title=ja:第二十二回 時代を先取り!?ロックマン エグゼが描いた情報社会! |trans-title=22nd ahead of its time! The information society depicted by Rockman.EXE! |url=http://www.capcom.co.jp/game/content/?p=13215 |archive-url=https://web.archive.org/web/20190319095601/http://www.capcom.co.jp/game/content/?p=13215 |archive-date=March 19, 2019 |access-date=June 30, 2022 |publisher=[[Capcom]] |language=ja}}</ref> Later entries in the series also suffered from space limitations, as they still used the same ROM sizes as earlier entries, which lead to the overworld sprites being redrawn to be smaller and more cartoonish.<ref name=":9" /><ref>{{Cite web |last=Midnite |date=March 21, 2018 |title=EXE 15th Ann. Special Staff Discussion! (Part 6) |url=https://www.therockmanexezone.com/interviews/2018/03/21/exe-15th-ann-special-staff-discussion-part-6/ |access-date=June 30, 2022 |website=The Rockman.EXE Zone}}</ref> The final game in the series, ''Battle Network 6'', redid several of the sprites again and changed the environment due to wanting to make the game feel fresh.<ref name=":10">{{Cite web |last=Midnite |date=March 19, 2018 |title=EXE 15th Ann. Special Staff Discussion! (Part 2) |url=https://www.therockmanexezone.com/interviews/2018/03/19/exe-15th-ann-special-staff-discussion-part-2/ |access-date=June 30, 2022 |website=The Rockman.EXE Zone}}</ref> [[File:Mega Man Battle Network 6 - Crossover Battle 2.png|Two players about to commence Crossover Battle 2 in a fan retranslation of ''Battle Network 6''. Since the third ''Boktai'' game was not released outside of Japan, it was removed from international versions.|thumb]]Starting with ''Battle Network 4'', the series began including content from [[Hideo Kojima]]'s series ''[[Boktai]]'', which was developed and published by [[Konami]]; the crossover content mainly included battle chips, bosses, and entire areas themed around ''Boktai'' and vampires. However, content related to the third ''Boktai'' game would be removed in international versions of ''5: Double Team DS'' and ''6'' since it was not released outside of Japan, as would ''[[Lunar Knights]]'' content in ''Star Force''.<ref name="Boktai crossover">{{Cite web |last=Lemus |first=Jean-Karlo |date=March 27, 2020 |title=Kojima's GBA experiment—and the sunny island childhood it changed forever |url=https://arstechnica.com/gaming/2020/03/kojimas-gba-experiment-and-the-sunny-island-childhood-it-changed-forever/ |access-date=February 11, 2022 |website=[[Ars Technica]] |publisher=[[WIRED]]}}</ref> ===Music=== The music of ''Mega Man Battle Network'' was primarily composed by [[Akari Kaida]],<ref>{{Cite web|last=Jeriaska|date=December 2, 2008|title=Interview: The Story Of The Mega Man 9 Arrange Soundtrack|url=https://www.gamasutra.com/view/news/21294/Interview_The_Story_Of_The_Mega_Man_9_Arrange_Soundtrack.php|archive-url=https://web.archive.org/web/20100510005126/http://www.gamasutra.com/view/news/21294/Interview_The_Story_Of_The_Mega_Man_9_Arrange_Soundtrack.php|url-status=dead|archive-date=May 10, 2010|access-date=February 12, 2022|website=[[Gamasutra]]}}</ref> [[Yoshino Aoki]], and Toshihiko Horiyama. The soundtracks for ''1'' through ''6'', alongside ''Battle Chip Challenge'' and the Japanese-only ''4.5: Real Operation'' was released in 2021 on [[Spotify]] to celebrate the series' 20th anniversary.<ref>{{Cite web|last=Stenbuck|first=Kite|date=April 23, 2021|title=Mega Man Battle Network Series OSTs Are Now Online on Spotify|url=https://www.siliconera.com/mega-man-battle-network-series-osts-are-now-online-on-spotify/|access-date=February 11, 2022|website=[[Siliconera]]|publisher=[[Enthusiast Gaming]]}}</ref>
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