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Mega Man Network Transmission
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==Development== ''Mega Man Network Transmission'' was developed by [[Arika]], who had previously worked on the ''[[Street Fighter EX]]'' series, a [[3D computer graphics|3D]] polygon rendition of publisher [[Capcom]]'s traditionally [[2D computer graphics|2D]] fighting series.<ref name="jprelease"/><ref name="tgs">{{cite web|author=IGN Staff|date=September 21, 2002|title=TGS 2002: ''Rockman EXE Transmission''|url=http://cube.ign.com/articles/371/371818p1.html|website=[[IGN]]|access-date=May 21, 2010|archive-date=April 3, 2012|archive-url=https://web.archive.org/web/20120403030117/http://cube.ign.com/articles/371/371818p1.html|url-status=live}}</ref><ref name="e3">{{cite web|author=Williams, Bryn|date=June 1, 2003|title=''Mega Man Network Transmission''|url=http://cube.gamespy.com/gamecube/mega-man-network-transmission/5883p1.html|work=[[GameSpy]]|publisher=[[IGN]]|access-date=June 20, 2010|archive-date=March 3, 2012|archive-url=https://web.archive.org/web/20120303235112/http://cube.gamespy.com/gamecube/mega-man-network-transmission/5883p1.html|url-status=live}}</ref> Producer [[Keiji Inafune]] revealed in an interview with ''[[ASCII Media Works|Dengeki]]'' that after a string of [[PlayStation]] releases, the team chose to focus their development efforts of the ''Mega Man'' franchise for [[Nintendo]] consoles with the ''Battle Network'' series.<ref name="dengeki">{{cite web|author=Yoshinoya, Bakudan|date=October 11, 2002|title=''Mega Man EXE Transmission'' Interview|url=http://www.nintendoworldreport.com/news/7879|publisher=Nintendo World Report|access-date=May 22, 2010|archive-date=April 24, 2012|archive-url=https://web.archive.org/web/20120424112719/http://www.nintendoworldreport.com/news/7879|url-status=live}}</ref> They felt that children who played the GBA handheld were beginning to show interest in the GameCube, and that the character was more suitable to a console related to the Nintendo [[Nintendo Entertainment System|Family Computer]], where the franchise originated. Inafune stated that the developer wanted to "preserve the core of ''Rockman''" by transcending the traditional action elements (i.e. running and jumping) for the current gaming hardware from the perspective of the role-playing series.<ref name="dengeki"/> ''Network Transmission'' uses a [[cel-shaded animation]] style to match the ''[[MegaMan NT Warrior]]'' [[anime]] series that was airing in Japan during the game's development. Inafune explained that the team opted for an anime style with "eye-catching effects" in place of a more realistic look because he felt it the former would be more enjoyable.<ref name="dengeki"/> Yuji Ishihara, the primary character artist for the ''Battle Network'' series, used many of his previous character designs for ''Network Transmission''. One new contribution was updating his illustration for the revived Life Virus by giving it two fists per arm, among other details. "I thought it would be both an effective look," Ishihara elaborated, "as well as make for a reasonably mobile character for a polygon-based action game."<ref>{{cite book|isbn=978-1-926778-12-9|date=March 29, 2011|title=Mega Man Battle Network: Official Complete Works|publisher=[[UDON|Udon Entertainment]]}}</ref> The musical score for ''Network Transmission'' was co-composed by [[Shinji Hosoe]], Ayako Saso, and Yousuke Yasui. Hosoe's company Super Sweep Records has recently been given the rights to produce the soundtrack, and it was released as a part of Megaman's 25th Anniversary on November 2, 2012.<ref>{{cite web|author=Greening, Chris|date=January 2010|title=Interview with Shinji Hosoe|url=http://www.squareenixmusic.com/features/interviews/shinjihosoe.shtml|publisher=Square Enix Music Online|access-date=July 6, 2010|archive-date=September 19, 2012|archive-url=https://web.archive.org/web/20120919010718/http://www.squareenixmusic.com/features/interviews/shinjihosoe.shtml|url-status=live}}</ref> ''Network Transmission'' was announced and on display for the first time at the [[Tokyo Game Show]] in September 2002.<ref name="tgs"/> The game was showcased at the ''Mega Man'' series 15th anniversary celebration event at the [[Makuhari Messe]] in [[Chiba Prefecture]] that December.<ref>{{cite magazine|author=''Famitsu'' staff|date=December 15, 2002|script-title=ja:『ロックマン』の生誕15周年を幕張メッセでお祝い!|trans-title="''Rockman''" The 15th Anniversary Celebration at Makuhari Messe|url=http://www.famitsu.com/game/event/2002/12/15/264,1039932162,9478,0,0.html|magazine=[[Famitsu]]|publisher=[[Enterbrain]]|language=Japanese|access-date=June 21, 2010}}</ref> A playable version made appearances in January 2003 at the World Hobby Fair in [[Osaka]] and at the Capcom Gamer's Day event in [[Las Vegas, Nevada|Las Vegas]].<ref>{{cite web|author=Game Watch staff|date=January 19, 2003|title=次世代ワールドホビーフェア開幕。やはり見所は任天堂の「F-ZERO GC」|trans-title=Next Generation World Hobby Fair Season Raising the Curtain for Nintendo's "''F-Zero GC''", Sega's "''VF4 EVO''"|url=http://game.watch.impress.co.jp/docs/20030119/whf.htm|publisher=Game Watch|language=Japanese|access-date=June 21, 2010|archive-date=April 28, 2010|archive-url=https://web.archive.org/web/20100428114046/http://game.watch.impress.co.jp/docs/20030119/whf.htm|url-status=live}}</ref><ref>{{cite web|author=IGN Staff|date=January 16, 2003|title=CGD 03: ''Mega Man Network Transmission''|url=http://cube.ign.com/articles/382/382874p1.html|website=[[IGN]]|access-date=June 21, 2010|archive-date=May 11, 2007|archive-url=https://web.archive.org/web/20070511231222/http://cube.ign.com/articles/382/382874p1.html|url-status=live}}</ref> Finally, the game was on display at the [[Electronic Entertainment Expo]] in [[Los Angeles]] during the summer between its Japanese and North American releases.<ref name="e3"/> ''Mega Man Network Transmission'' is the only Arika game released for the GameCube as the company did not develop further games for that console.
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