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==Industry structure== Total global [[Total revenue|revenue]] from mobile games was estimated at $2.6 billion in 2005 by [[Informa Telecoms & Media|''Informa Telecoms'' and ''Media'']]. Total revenue in 2008 was $5.8 billion. The largest mobile gaming markets were in the [[Asia-Pacific]] nations [[Japan]] and [[China]], followed by the [[United States]].<ref>{{cite web|url=http://www.3g.co.uk/PR/May2005/1459.htm |title=Global mobile game industry turnover reaches $2.6 billion by 2005 |publisher=3g.co.uk |date=2005-05-19 |access-date=2013-08-12 |archive-url=https://web.archive.org/web/20160303231447/http://www.3g.co.uk/PR/May2005/1459.htm |archive-date=2016-03-03 |url-status=dead}}</ref> In 2012, the market had already reached $7.8 billion<ref>{{cite web|url=http://www.gamesindustry.biz/articles/2012-11-28-the-state-of-mobile-game-development |title= The State of Mobile Game Development |date= 28 November 2012 |publisher=gamesindustry.biz |access-date=2013-11-06}}</ref> A new report was released in November 2015 showing that 1887 app developers would make more than one million dollars on the Google and iOS app stores in 2015.<ref name="Salz-4-November-2015">{{cite journal|last1=Salz|first1=Peggy Anne|title=The Changing Economics of App Development|url=https://hbr.org/2015/11/the-changing-economics-of-app-development|journal=Harvard Business Review|publisher=Hank Boye|access-date=23 May 2016|date=4 November 2015}}</ref> Mobile gaming revenue reached $50.4 billion in 2017, occupying 43% of the entire global gaming market and poised for further growth.<ref>{{cite web|last1=Wijman |first1=Tom |title=New Gaming Boom: Newzoo Ups Its 2017 Global Games Market Estimate to $116.0Bn Growing to $143.5Bn in 2020|url=https://newzoo.com/insights/articles/new-gaming-boom-newzoo-ups-its-2017-global-games-market-estimate-to-116-0bn-growing-to-143-5bn-in-2020/|website=newzoo.com|publisher=Newzoo|date=28 November 2017|access-date=12 July 2018}}</ref> It is expected to surpass the combined revenues from both [[PC gaming]] and [[console gaming]] in 2018.<ref>{{cite web|last1=Wijman |first1=Tom |title=Mobile Revenues Account for More Than 50% of the Global Games Market as It Reaches $137.9 Billion in 2018|url=https://newzoo.com/insights/articles/global-games-market-reaches-137-9-billion-in-2018-mobile-games-take-half/|website=newzoo.com|publisher=Newzoo|date=30 April 2018|access-date=12 July 2018}}</ref>
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