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Myth II: Soulblighter
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===Multiplayer=== When it was released, ''Soulblighter'' could be used for multiplayer gaming on [[Bungie#Bungie.net|bungie.net]], or via a [[Local area network|LAN]] on [[Personal computer|PC]] or [[AppleTalk]] on [[Macintosh|Mac]].<ref>{{cite book | title=Myth II: Soulblighter Instruction Manual | url=http://tain.totalcodex.net/items/show/myth-ii-soulblighter-manual | publisher=[[Bungie]] | year=1998 | chapter=Multiplayer | pages=35β48 | accessdate=March 14, 2016 | archive-date=March 13, 2016 | archive-url=https://web.archive.org/web/20160313073326/http://tain.totalcodex.net/items/show/myth-ii-soulblighter-manual | url-status=live }}</ref> In multiplayer, the player starts with an army, and can customize it by trading units with other players, using point values that approximate the value of the units being traded.<ref>{{cite book | title=Myth II: Soulblighter Instruction Manual | url=http://tain.totalcodex.net/items/show/myth-ii-soulblighter-manual | publisher=[[Bungie]] | year=1998 | chapter=Unit Trading | page=52 | accessdate=March 14, 2016 | archive-date=March 13, 2016 | archive-url=https://web.archive.org/web/20160313073326/http://tain.totalcodex.net/items/show/myth-ii-soulblighter-manual | url-status=live }}</ref> Multiplayer games include "Assassin" (each team has a "target unit", with the winner being the team who kills the opponents' target first), "Choke the Chicken" (identical to Assassin, except the target unit assigned to each team is a non-playable chicken), "Balls On Parade" (each team has a ball; the object is to capture as many of the opponents' balls as possible, with winner being the team in possession of the most balls at the end of the game), "Captures" (a number of balls are on the battlefield, with the winner being the player who is in possession of the most balls at the end of the match), "Flag Rally" (a number of flags are on the battlefield, with the winner being the first player to touch them all), "Hunting" (each team must kill as much wildlife as possible; each animal has a point value, and the winner is the team with the most points at the end of the game), "Last Man On The Hill" (a hill on the map is marked with a flag; whichever player owns the hill when time runs out is the winner), "Scavenger Hunt" (a number of balls are on the battlefield, with the winner being the first player to touch them all), "Stampede!" (each team starts with a herd of animals and a number of flags; the object is to shepherd the herd to the enemy flags, with each successfully herded animal earning the team one point. The winner is the team with the most points at the end of the game), "Steal The Bacon" (somewhere on the battlefield is a ball; the object is to get the ball and keep it away from the opponents, with the winner being the last team to touch the ball), "[[Capture the flag|Territories]]" (a number of flags are on the battlefield, with the winner being the team to capture and hold the most flags), "Body Count" ([[team deathmatch]]), and "[[King of the Hill (game)|King Of The Hill]]" (a hill on the map is marked with a flag, with the hill captured when one or more of a team's units move within a certain range of the flag and eliminate any enemy units in the same area; the winner is the team who controls the hill for the longest amount of time).<ref>{{cite book | title=Myth II: Soulblighter Instruction Manual | url=http://tain.totalcodex.net/items/show/myth-ii-soulblighter-manual | publisher=[[Bungie]] | year=1998 | chapter=Types of Network Games | pages=49β51 | accessdate=March 14, 2016 | archive-date=March 13, 2016 | archive-url=https://web.archive.org/web/20160313073326/http://tain.totalcodex.net/items/show/myth-ii-soulblighter-manual | url-status=live }}</ref>
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