Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Need for Speed: Underground
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Game modes=== There are several game modes present in ''Underground'': * '''Circuit''' is a standard race that involves racing with up to three opponents [[automobile|cars]] around a loop track for two or more laps. It is the main mode of the game. * '''Knockout Mode''' is similar to previous ''Need for Speed'' titles. It is played on the circuit tracks and involves "knocking out" the last racer who passes the finish line in each lap until the final leader of the race remains and wins the race. In ''Underground'', Knockout sessions have a maximum of three laps for four racers. * '''Sprint''' mode is a variation on the Circuit mode, where the contestants race in a point-to-point track instead of loop tracks. These races are typically shorter than "circuits" (with a maximum of 8 km in length), so players are required to be more cautious of any mistakes during racing, such as crashing into barriers or vehicles. *'''[[Drifting (motorsport)|Drifting]]''' is the most challenging and [[wikt:technical|technical]] aspect of the game. Drift mode consists of one player in a short loop track, where the objective is to collect as many points as possible by drifting along the track. The player competes with three other contestants, who appear to accumulate scores along with the player during the drift session. The player would be required to beat these scores to obtain top positions. Bonuses are awarded for players who drift in the outer borders of the track, drift vertically, or perform chained-drifting (continuous drifting by constantly steering the vehicle during drifts to maintain speed); if the player succeeds in ending a drift without collisions onto the sides of the track, the collected points are added into the score, otherwise, the collected points are canceled. Drift mode is the only type of racing where [[time]] taken to complete the track does not matter, since players are given the freedom to complete the allocated number of laps at their own pace, hence there is no [[Nitrous oxide engine|nitrous oxide]] in this mode. * '''[[Drag racing]]''' is the second most technical form of race in the game. It involves racing against one or three cars on typically straight tracks and attempting to obtain top positions to win. To master Drag mode, players must employ good timing and reflexes for gear shifting, [[redline|redlining]], overtaking, and the use of [[nitrous oxide engine|nitrous oxide]] boosts. Since players must use manual transmission, drag races place particular emphasis on monitoring the [[tachometer]] and the engine temperature during races, which is enlarged and displayed on the left side of the screen. Steering in this mode is simplified to simply allow for lane changes, while the computer handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car. Two conditions will result in players being forfeited during a drag race: head-on collisions with an opponent, barriers, traffic cars, or dividers (being 'totaled'); or blown engines as a result from [[Rev limiter|prolonged redlining]] and the subsequent overheating of the engine.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)