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Netrek
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===Combat=== Unlike ''Spacewar!'' or ''Empire'', ''Netrek'' includes many different ship types with their own strengths and weaknesses. Some, like the scout, are faster and are useful for long range hit-and-run attacks. Others, like the battleship, are extremely powerful but slow, useful primarily for point defense. A player obtains "kills" either by killing an enemy ship or by bombing enemy armies. The number of kills decides how many armies a player's ship can carry. The player's kill count resets back to zero each time their ship is destroyed, requiring them to obtain more kills before they can carry armies and capture planets. Consequently, people with two or more kills are often targeted for "ogging" (a kind of kamikaze attack) just to remove the threat of them carrying armies. Enemy ships can be destroyed using two main weapons systems: phasers and photon torpedoes. Phasers are instantaneous beam weapons which cannot be dodged, while torpedoes take time to travel to the target and thus can be dodged. Other shipboard combat systems include shields, and tractor and pressor beams. When a ship is destroyed, the player chooses a new ship and reappears next to their team's homeworld. In addition, ships also sustain damage if they are too close to an explosion, such as those created by another ship being destroyed, and ships take damage from hostile planets they are close to.
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