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Editing
Non-linear editing
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== Accessing the material == The non-linear editing retrieves video media for editing. Because these media exist on the video server or other mass storage that stores the video feeds in a given codec, the editing system can use several methods to access the material: ;Direct access :The video server records feeds with a codec readable by the editing system, has network connection to the editor and allows direct editing. The editor previews material directly on the server (which it sees as remote storage) and edits directly on the server without [[transcoding]] or [[Transfer (computing)|transfer]]. ;[[Shared resource|Shared storage]] :The video server transfers feeds to and from shared storage that is accessible by all editors. Media in the appropriate codec on the server need only be transferred. If recorded with a different codec, media must be transcoded during transfer. In some cases (depending on material), files on shared storage can be edited even before the transfer is finished. ;Importing :The editor downloads the material and edits it locally. This method can be used with the previous methods.
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