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OpenGL ES
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===OpenGL ES 1.1=== OpenGL ES 1.1 added features such as mandatory support for multitexture, better multitexture support (including combiners and [[dot product]] texture operations), automatic [[mipmap]] generation, [[vertex buffer object]]s, state queries, user clip planes, and greater control over point rendering.<ref>{{cite web|url=http://developer.amd.com/wordpress/media/2012/10/GDC06-GLES_Tutorial_Day-Munshi-OpenGLES_Overview.pdf|title=OpenGL ES 1.1+ and ES 2.0|website=developer.amd.com|publisher=GameDevelopers Conference|archive-url=https://web.archive.org/web/20210224091401/http://developer.amd.com/wordpress/media/2012/10/GDC06-GLES_Tutorial_Day-Munshi-OpenGLES_Overview.pdf|archive-date=24 February 2021|url-status=dead}}</ref> Actual Version is 1.1.12.<ref>{{cite web|url=https://registry.khronos.org/OpenGL/specs/es/1.1/es_full_spec_1.1.pdf|title=OpenGL ES Common/Common-Lite Profile Specification - Version 1.1.12 (Full Specification)|last1=Munshi|last2=Leech|first1=Aaftab|first2=Jon|date=24 April 2008|website=registry.khronos.org|archive-url=https://web.archive.org/web/20241231052016/https://registry.khronos.org/OpenGL/specs/es/1.1/es_full_spec_1.1.pdf|archive-date=31 December 2024|url-status=live}}</ref> {| class="wikitable" style="width: 100%" |- ! scope="col" style="width: 20%" | Extension Name ! scope="col" style="width: 15%" | Sort #Number |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_draw_texture.txt OES_draw_texture] |OpenGL ES Extension #7 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_matrix_get.txt OES_matrix_get] |OpenGL ES Extension #11 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_point_size_array.txt OES_point_size_array] |OpenGL ES Extension #14 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_point_sprite.txt OES_point_sprite] |OpenGL ES Extension #15 |- |optional | Mesa (all drivers) |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_framebuffer_object.txt OES_framebuffer_object] |OpenGL ES Extension #10 (became core in ES 2.0)<ref>{{cite web|title=stack overflow: glGenFramebuffersOES vs glGenFramebuffers?|access-date=2022-04-19|url=https://stackoverflow.com/questions/3272748/glgenframebuffersoes-vs-glgenframebuffers}}</ref> |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image.txt OES_EGL_image] |OpenGL ES Extension #23 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt OES_EGL_image_external] |OpenGL ES Extension #87 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_required_internalformat.txt OES_required_internalformat] |OpenGL ES Extension # TBD |}
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