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Parallax scrolling
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=== Sprite method === Programmers may also make pseudo-layers of [[sprite (computer graphics)|sprites]]—individually controllable moving objects drawn by hardware on top of or behind the layers—if they are available on the display system. For instance ''[[Star Force]]'', an overhead-view vertically scrolling shooter for [[Nintendo Entertainment System|NES]], used this for its starfield, and ''[[Final Fight (video game)|Final Fight]]'' for the Super NES used this technique for the layer immediately in front of the main playfield. The [[Amiga]] computer has sprites which can have any height and can be set horizontal with the copper co-processor, which makes them ideal for this purpose. [[Risky Woods]] on the [[Amiga]] uses sprites multiplexed with the copper to create an entire fullscreen parallax background layer<ref>{{cite web|url=http://www.codetapper.com/amiga/sprite-tricks/risky-woods/|title=Risky Woods|website=codetapper.com|access-date=2015-04-23|archive-url=https://web.archive.org/web/20150219002353/http://www.codetapper.com/amiga/sprite-tricks/risky-woods/|archive-date=2015-02-19|url-status=live}}</ref> as an alternative to the system's dual playfield mode.
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