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Perfect Dark
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===Multiplayer=== ''Perfect Dark'' features a [[multiplayer video game|multiplayer]] mode where up to four players and eight computer-controlled bots can compete against each other in different arenas.<ref name="NGen review"/> A split-screen is used for multiple players. Players start a game unarmed and with a certain amount of health. Weapons and ammunition are placed around the arena in preset positions. Once a player is killed, they are regenerated unarmed elsewhere in the arena. The objective of each game is determined by the scenario being played.<ref name="ONPG prepare"/> Scenarios range from the traditional [[Deathmatch (video games)|deathmatch]] mode, where players score points by killing opponents, to objective-based modes such as [[Capture the Flag]] and [[King of the Hill (game)|King of the Hill]].<ref name="ONPG prepare"/> Other scenarios include Hold the Briefcase, where players must take a briefcase and survive with it for as long as possible, and Hacker Central, a game type where players score points by hacking a computer system using a data uplink device.<ref name="ONPG prepare"/> Aspects of a multiplayer game can be highly customised,<ref name="GSpot review"/> including the chosen arena, the winning conditions, and the ability to choose what weapons and items appear where in the arena.<ref name="ONPG prepare"/> Players can be grouped into teams or compete individually, and they can optionally be shown coloured according to their team.<ref name="ONPG prepare"/> The appearance, team affiliation, skill level and pre-set behaviours of each computer-controlled bot can be customised.<ref name="ONPG prepare"/> Pre-set behaviours range from them pursuing the highest-scoring player to exclusively chasing the player who killed them last. Other behaviours restrict bots to only attack players using fists and disarming moves.<ref name="ONPG prepare"/> On higher skill levels, bots perform actions at a superhuman level.<ref name="ONPG prepare"/> Players may issue commands to bots of their team to perform certain tasks. For example, a player can order an allied bot to defend an area or attack a designated opponent.<ref name="ONPG prepare"/> The multiplayer mode includes 30 pre-set challenges against bots that may be tackled by one or more players.<ref name="ONPG prepare"/> These challenges cover a variety of game types, weapon arrangements, and level setups.<ref name="N64 review"/> By completing challenges, additional features such as new weapons, player models, and bot behaviours are unlocked.<ref name="ONPG prepare"/><ref name="ONPG personal"/> At the end of a match, the overall results are shown, alongside information about the individual players' performance. The game keeps track of player statistics such as damage dealt and distance travelled, and awards players with medals based on how well they performed.<ref name="ONPG personal"/> Players are ranked according to their performance; the better the performance, the higher the grade.<ref name="Manual multiplayer"/> The player's overall progress, multiplayer setups, and character profiles can be saved to the [[Nintendo 64]] game cartridge or a [[Controller Pak]].<ref name="Manual starting"/><ref name="Manual multiplayer"/> The game also supports the [[Rumble Pak]].<ref name="IGN review"/>
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