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Player character
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===Blank characters=== In many video games, and especially [[first-person shooter]]s, the player character is a "blank slate" without any notable characteristics or even [[backstory]]. [[Pac-Man (character)|Pac-Man]], [[Crono (Chrono Trigger)|Crono]] from ''[[Chrono Trigger]]'', [[Link (The Legend of Zelda)|Link]] from ''[[The Legend of Zelda]]'', [[Chell (Portal)|Chell]] from ''[[Portal (series)|Portal]]'', and [[Grand Theft Auto III|Claude]] from ''[[Grand Theft Auto III]]'' are examples of such characters. These characters are generally [[silent protagonist]]s. Some games will go even further, never showing or naming the player character at all. This is somewhat common in first-person videogames, such as in ''[[Myst]]'', but is more often done in [[strategy video games]] such as ''[[Dune 2000]],'' ''[[Emperor: Battle for Dune]]'', and ''[[Command & Conquer]]'' series. In such games, the only real indication that the player has a character (instead of an omnipresent status), is from the [[cutscene]]s during which the character is being given a mission briefing or debriefing; the player is usually addressed as "general", "commander", or another military rank. In gaming culture, such a character was called Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person, abbreviated as AFGNCAAP; a term that originated in ''[[Zork: Grand Inquisitor]]'' where it is used satirically to refer to the player.<ref>{{cite book|first=Jeremy|last=Douglas|date=December 2007|title=Command Lines: Aesthetics and Technique in Interactive Fiction and New Media|url=https://books.google.com/books?id=jvfsQ5G9S7MC|page=199|publisher=University of California, Santa Barbara |isbn=9780549363354|access-date=2014-11-12}}{{Dead link|date=September 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
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