Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Pocket Cube
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Methods== A pocket cube can be solved with the same methods as a 3x3x3 [[Rubik's cube]], simply by treating it as a 3x3x3 with solved (invisible) centers and edges. More advanced methods combine multiple steps and require more algorithms. These algorithms designed for solving a 2Γ2Γ2 cube are often significantly shorter and faster than the algorithms one would use for solving a 3Γ3Γ3 cube. The '''Ortega method''',<ref>[http://www.cubewhiz.com/ortega.php Ortega method tutorial] by Bob Burton</ref> also called the Varasano method,<ref>[http://www.cyotheking.com/ortega/ What is Varasano?]</ref> is an intermediate method. First a face is built (but the pieces may be permuted incorrectly), then the last layer is oriented (OLL) and lastly both layers are permuted (PBL). The Ortega method requires a total of 12 algorithms. The '''CLL method'''<ref>[http://www.cyotheking.com/cll2-2/ What is CLL?]</ref> first builds a layer (with correct permutation) and then solves the second layer in one step by using one of 42 algorithms.<ref>[http://www.cyotheking.com/cll2-2/ CLL tutorial] by Christopher Olson</ref> A more advanced version of CLL is the '''TCLL Method''' also known as Twisty CLL. One layer is built with correct permutation similarly to normal CLL, however one corner piece can be incorrectly oriented. The rest of the cube is solved, and the incorrect corner orientated in one step. There are 83 cases for TCLL.<ref>[http://www.cyotheking.com/tcll What is Twisty CLL?]</ref> One of the more advanced methods is the '''EG method'''.<ref>[https://www.speedsolving.com/wiki/index.php/EG_Method Description of the EG method]</ref> It starts by building a face like in the Ortega method, but then solves the rest of the puzzle in one step. It requires knowing 128 algorithms, 42 of which are the CLL algorithms. Top-level speedcubers may also 1-look the puzzle, <ref> {{ cite web |url=https://jperm.net/2x2/faster |title=2x2: How To Get Faster }} </ref> which involves inspecting the entire cube and planning out the entire solution in the 15 seconds of inspection allotted to the solver before the solve, with the best solvers being able to plan more than one solution, considering movecount and ergonomics of each.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)