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Polygon mesh
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=== Vertex-vertex meshes === [[File:Vertex-Vertex Meshes (VV).png|center|400px|Figure 2. Vertex-vertex meshes]] '''Vertex-vertex meshes''' represent an object as a set of vertices connected to other vertices. This is the simplest representation, but not widely used since the face and edge information is implicit. Thus, it is necessary to traverse the data in order to generate a list of faces for rendering. In addition, operations on edges and faces are not easily accomplished. However, VV meshes benefit from small storage space and efficient morphing of shape. The above figure shows a four-sided box as represented by a VV mesh. Each vertex indexes its neighboring vertices. The last two vertices, 8 and 9 at the top and bottom center of the "box-cylinder", have four connected vertices rather than five. A general system must be able to handle an arbitrary number of vertices connected to any given vertex. For a complete description of VV meshes see Smith (2006).<ref name="Smith(2006)" />
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