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Pyst
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==Plot and gameplay== [[File:Pyst gameplay.png|thumb|left|King Mattruss ([[John Goodman]]) in a hot tub in "The Love Cabin".]] Pyst Island is full of litter, most of the buildings are ruined, and graffiti reveals secret doors and solutions to puzzles that challenged players in ''Myst''.<ref>{{cite news|title=Myst Gets Dissed on CD-ROM|date=October 21, 1996|work=[[Bloomberg Businessweek|Business Week]]|publisher=[[Bloomberg L.P.]]|issn=0007-7135|author=Eng, Paul M.}}</ref><ref>{{cite web|url=http://www.dpwr.net/illustrated/humor.php|title=Myst and Riven Humor|access-date=January 8, 2008|url-status=dead|archive-url=https://web.archive.org/web/20041028235721/http://www.dpwr.net/illustrated/humor.php|archive-date=October 28, 2004|df=mdy-all}}</ref> ''Pyst'' utilizes three-dimensional graphics, animated drawings, and pre-recorded video and audio. Gameplay is a simplified version of the playing style used for ''Myst''. The game consists of a series of pre-rendered, interactive visuals of Pyst Island locations. With Bergman's "seal of disapproval", the concept is that the familiar ''Myst'' locations have been vandalized by millions of virtual players who have been trapped on the island, having "giv[en] up on trying to finish the damn thing", and as a result have trashed the space, while a shady entrepreneur has built a "Dorian Grey money-making scheme".<ref name=":3" /> Unlike in ''Myst'' there are no real puzzles to solve. The player simply explores a setting, and then moves to adjoining locations at will.<ref>{{cite news | title = On the Pyst; CD-Roms | work = [[The Independent]] (London) | publisher=Independent Print Limited | date = November 18, 1996 | author = Oldfield, Andy | issn=0951-9467 | url=https://www.independent.co.uk/life-style/on-the-pyst-1353005.html}}</ref> The game does not feature the ''Myst''-style point-and-click interface. Instead, the players are shown an image on a postcard with four arrow keys, on the edges, that players click to change the image on the postcard.<ref>{{Cite web|url=http://www.a-for-adventure.com/gamereview.php?id=224 |title=A for Adventure β Pyst |date=July 16, 2004 |access-date=September 11, 2016 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20040716125204/http://www.a-for-adventure.com/gamereview.php?id=224 |archive-date=July 16, 2004}}</ref> The player moves through the scenes clicking the lateral arrow keys; clicking the upper and lower arrow keys two postcards are shown for every scene, all featuring a special Pyst currency in a stamp, stylised as "5<small>F</small>".
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