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Quake 4
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==Development== The [[Xbox 360]] version of ''Quake 4'' was released at the launch of the Xbox 360 and is [[Xbox Live]] compatible. There have been major issues with frame rates for the console adaptation, earning it the award for Most Aggravating Frame Rate/Best Slideshow in the GameSpot.com ''Best and Worst of 2005'' list. In addition, the Xbox 360 port of ''Quake 4'' has very long load times and Xbox Live glitches that result in problematic multiplayer experiences, as documented by game review sites as well as on Activision's support pages for the Xbox 360 version. This version was initially priced the same as the PC Special Edition DVD and features the same content. Aspyr Media published and released ''Quake 4'' for [[OS X]] on April 5, 2006, initially only for [[PowerPC]] based [[Macintosh|Macs]], but later as a [[universal binary]] compatible with both [[PowerPC]]- and [[x86]]-based [[Macintosh|Macs]].<ref>{{cite web |last=Chartier |first=David |url=http://www.tuaw.com/2006/04/18/quake-4-universal-binary-shipping/ |title=Quake 4 Universal Binary shipping |publisher=Tuaw.com |date=April 18, 2006 |access-date=November 13, 2011 |archive-date=February 27, 2012 |archive-url=https://web.archive.org/web/20120227000417/http://www.tuaw.com/2006/04/18/quake-4-universal-binary-shipping/ |url-status=live }}</ref> [[id Software]] continued its tradition of supporting [[Linux]], with [[Timothee Besset]] of id releasing a Linux version of the ''Quake 4'' binary executable. The binary could be downloaded for free from id's servers and it requires a licensed copy of ''Quake 4'' for Windows or OS X in order to run.<ref>{{cite web|url=https://www.gamingonlinux.com/2018/01/playing-quake-4-on-linux-in-2018/|title=Playing Quake 4 on Linux in 2018|first=Hamish|last=Wilson|date=2018-01-14|access-date=2023-03-24|website=GamingOnLinux}}</ref> The Linux installer was made available two days after the release of the game itself.<ref>{{cite web|url=https://www.linux.com/news/quake-4-linux/|website=[[Linux.com]]|title=Quake 4 for Linux|first=Joe|last=Barr|date=2005-11-09|access-date=2023-03-24}}</ref> The game's budget was $15 million.<ref>{{cite web|first=Aaron|last=Conklin|url=https://madison.com/business/soaring-into-year-middleton-based-raven-software-is-set-to/article_7c45558a-01c3-509f-8315-f02a41a8f694.html|title=Soaring into year 15 Middleton-Based Raven Software is set two release two A-list Video Games in the coming weeks|archive-url=https://web.archive.org/web/20200522012049/https://madison.com/business/soaring-into-year-middleton-based-raven-software-is-set-to/article_7c45558a-01c3-509f-8315-f02a41a8f694.html|archive-date=May 22, 2020|newspaper=[[Wisconsin State Journal]]|date=September 16, 2005|access-date=November 22, 2020}}</ref> Having worked on the theme music for ''[[Doom 3]]'', [[Tweaker (band)|Clint Walsh]] and [[Chris Vrenna]] were hired to work on the theme music for ''Quake 4''. Vrenna produced while Walsh composed the theme music. The rest of the music was composed by Raven's audio leads, Zachary Quarles and Kevin Schilder. In 2021 the ''Quake 4'' game DLLs were adapted for use with the [[open source]] dhewm3 engine [[Source port|derived from]] the released ''[[Doom 3]]'' source code; this has since been used to port the game to [[AmigaOS]].<ref>{{cite web|url=https://www.generationamiga.com/2023/01/02/hunnoppc-working-on-quake-4-port-for-amigaos-4-1/|title=HunnoPPC Working on Quake 4 port for AmigaOS 4.1|website=Generation Amiga|date=2023-01-02|access-date=2023-03-24}}</ref>
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