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Radar Scope
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==Reception and legacy== {{Video game reviews | Allgame = {{rating|2.5|5}}<ref name="Allgame">{{cite web |last1=Green |first1=Earl |title=Radar Scope - Review |url=http://www.allgame.com/game.php?id=4462&tab=review |website=[[Allgame]] |access-date=9 December 2019 |archive-url=https://web.archive.org/web/20141114211414/http://www.allgame.com/game.php?id=4462&tab=review |archive-date=14 November 2014 |date=1998}}</ref> }} ''Radar Scope'' was a commercial failure for Nintendo upon release. Out of an estimated 3,000 arcade cabinets shipped to the United States alone, 1,000 were sold to an underwhelming reception and the remaining 2,000 sat unsold in Nintendo's warehouse.<ref name="History of SMB at IGN">{{cite web |last1=Nix |first1=Marc |title=IGN Presents: The History of Super Mario Bros. |url=http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |publisher=[[IGN]] |access-date=9 December 2019 |archive-url=https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |archive-date=9 November 2019 |date=14 September 2010}}</ref> The salvage of unsold ''Radar Scope'' hardware{{mdash}}by creating ''Donkey Kong'' and [[Mario]]{{mdash}}provided the company with its first international smash hit and a resulting [[windfall gain|windfall]] of {{nowrap|$280 million}}. This rescued Nintendo of America from financial crisis, established Nintendo as a prominent brand in America, and helped fund its launch of the [[Nintendo Entertainment System]].<ref name="Game Over"/>{{rp|111}}<ref>{{cite book|title=Wii Innovate β How Nintendo Created a New Market Through Strategic Innovation |author=JΓΆrg Ziesak |publisher=[[:de:GRIN Verlag|GRIN Verlag]] |year=2009 |isbn=978-3-640-49774-4 |page=2029 |url=https://books.google.com/books?id=C8rHXoUCbfAC&pg=PA2029 |access-date=9 April 2011 |quote=Donkey Kong was Nintendo's first international smash hit and the main reason behind the company's breakthrough in the Northern American market. In the first year of its publication, it earned Nintendo 180 million US dollars, continuing with a return of 100 million dollars in the second year. |url-status=live |archive-url=https://web.archive.org/web/20160418041705/https://books.google.com/books?id=C8rHXoUCbfAC&pg=PA2029 |archive-date=18 April 2016 }}</ref> In a 1998 retrospective review, Earl Green of ''[[Allgame]]'' said the 3D perspective is a unique idea for the time, and that ''Radar Scope'' improved the trend of countless games styled after the archetypal ''[[Space Invaders]]''.<ref name="Allgame"/> ''Shack News'' writer Greg Burke liked the game's colorful visuals and interesting gameplay which differentiate it from games like ''Galaxian'' and ''Space Invaders''.<ref name="Shack News">{{cite web |last1=Burke |first1=Greg |title=Shack's Arcade Corner: Radar Scope |url=https://www.shacknews.com/article/100419/shacks-arcade-corner-radar-scope |website=Shack News |access-date=9 December 2019 |archive-url=https://web.archive.org/web/20170623061223/http://www.shacknews.com/article/100419/shacks-arcade-corner-radar-scope |archive-date=23 June 2017 |date=22 June 2017}}</ref> ''[[1UP.com]]'' criticized the lack of "tight design" as found in ''Galaxian'', and for its blaring and annoying sound effects. They said the third-person perspective is a unique innovation, imitated years later by games such as Konami's ''[[Juno First]]'' and Activision's ''[[Beamrider]]''.<ref name="1UP.com">{{cite web |last1=Ragan |first1=Jess |title=Where Were They Then: The First Games of Nintendo, Konami, and More |url=http://www.1up.com/do/feature?pager.offset=1&cId=3181467 |website=[[1UP.com]] |access-date=9 December 2019 |archive-url=https://web.archive.org/web/20121017222352/http://www.1up.com/do/feature?pager.offset=1&cId=3181467 |archive-date=17 October 2012 |page=2 |date=2011}}</ref> In 2014, Jeremy Parish of ''[[USGamer]]'' said that ''Radar Scope'' "belonged to the better class of [''Space Invaders''] rip-offs".<ref name="USGamer"/> He greatly applauded the 3D perspective for providing a unique sense of progression and depth.<ref name="USGamer"/> He was disappointed that the game is poorly recognized over the decades due to its rough history and scarcity, writing: "Sadly, ''Radar Scope'' tends to be brushed under the rug as a matter of no real significance: A failed game whose only positive contribution to gaming history was providing an opportunity for something better to come along. In truth, though, ''Radar Scope'' wasn't a poor game by any measure; its crimes were instead a simple matter of timing, and of being the focus of Nintendo's ill-conceived ambitions."<ref name="USGamer"/> He said that ''Radar Scope'' created a "lever" that allowed Nintendo to successfully propel themselves into the console market.<ref name="USGamer">{{cite web |last1=Parish |first1=Jeremy |title=35 Years Ago, Nintendo's First Brush With Video Disaster |url=https://www.usgamer.net/articles/35-years-ago-nintendo-had-its-first-brush-with-video-game-disaster |website=[[USGamer]] |access-date=9 December 2019 |archive-url=https://web.archive.org/web/20190502051532/https://www.usgamer.net/articles/35-years-ago-nintendo-had-its-first-brush-with-video-game-disaster |archive-date=2 May 2019 |date=21 January 2014}}</ref>
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