Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Rendering (computer graphics)
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Other styles of 3D rendering=== For some applications (including early stages of [[3D modeling]]), simplified rendering styles such as [[Wire-frame model|wireframe rendering]] may be appropriate, particularly when the material and surface details have not been defined and only the shape of an object is known.{{r|Giesecke2023|loc=5.3}} Games and other real-time applications may use simpler and less realistic rendering techniques as an artistic or design choice, or to allow higher [[frame rate]]s on lower-end hardware. [[Orthographic projection|Orthographic]] and [[Isometric projection|isometric]] projections can be used for a stylized effect or to ensure that parallel lines are depicted as parallel in [[Computer-aided design|CAD]] rendering.{{r|AkenineMöller2018|loc=4.7}}{{r|Giesecke2023|loc=3.7}} [[Non-photorealistic rendering|Non-photorealistic rendering (NPR)]] uses techniques like [[edge detection]] and [[posterization]] to produce 3D images that resemble technical illustrations, cartoons, or other styles of drawing or painting.{{r|AkenineMöller2018|loc=ch 15}}
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)