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Rob Hubbard
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==Move to Electronic Arts and the United States== After working for several different companies, he left [[Newcastle upon Tyne|Newcastle]] in 1988 and had the choice to work for Electronic Arts or Microsoft. Hubbard chose EA due to their prominence in the gaming industry as Microsoft had (as yet) no gaming platform. His work with EA [[Electronic Arts]] in America was as a composer.<ref name="ReferenceS" /> He was the first person devoted to sound and music at EA and did everything from low-level programming to composing.<ref name = "karsmakers.nl"/> One of his most famous compositions during his period at EA, is the music featured in the loading sequence of the ''[[Commodore 64]]'' version of ''[[Skate or Die!|Skate or Die]]'', which features multiple sampled chords of electric guitar and organ. Playback of samples was facilitated by exploiting a feature in the [[MOS Technology SID|SID]] sound-synthesizer chip: altering the volume register produces an audible click, and altering the register thousands of times per second enables a relatively crude (but surprisingly clear and sophisticated for eight-bit computers) form of sample playback.<ref name=sidpage> {{cite web | url = http://www.pauliehughes.com/page22/page22.html | title = SID Music | website = Pauliehughes.com |date=6 April 2008 }} </ref> He eventually became Audio Technical Director,<ref name="Reference">{{Cite web|url=http://www.sidmusic.org/sid/rhubbard.html|title=Interview with Rob Hubbard|website=Sidmusic.org|access-date=25 July 2020}}</ref> a more administrative job, deciding which technologies to use in games, and which to develop further. After the Commodore 64 period, he wrote some soundtracks for games which appeared on the [[Amiga]], [[Atari ST]], [[IBM PC]] and [[Mega Drive]].
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