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Scopa
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==Rules== All players arrange themselves around the playing surface. If playing in teams, team members should be opposite each other. One player is chosen to be the dealer. [[File:Scopa 01.png|thumb|250px|left|Initial setting of the game]] Each player receives three cards. The dealer deals them out one card at a time, in a counter-clockwise direction, beginning with the player to their right. During this deal, the dealer will also place four cards face up on the table. A table card may be dealt before the deal begins, immediately after dealing a card to themselves but before dealing to the next player, or after dealing all players all three cards. As it is impossible to sweep in a game where the initial table cards include three or four kings, such a deal is considered invalid. The cards are re-shuffled, and the dealer deals again. The player to the dealer's right begins play. This player has two options: either place a card on the table or play a card to capture one or more cards. A capture is made by matching a card in the player's hand to a card of the same value on the table, or if that is not possible, by matching a card in the player's hand to the sum of the values of two or more cards on the table. In both cases, both the card from the player's hand and the captured card(s) are removed and placed face down in a pile in front of the player. These cards are now out of play until scores are calculated at the end of the round. If by capturing, all cards were removed from the table, then this is called a {{lang|it|scopa}}, and an additional point is awarded at the end of the round (unless this happened with the final card played by the last player of the last hand of a round, in which case cards are still captured but no additional point is awarded). [[File:Scopa 02.png|thumb|250px|right|Opponent is capturing two cards with one card from his hand (1+3=4).]] :Example: the player's hand contains the 2 of coins, 5 of swords, and 7 of clubs (or batons). On the table are the ace of coins, 5 of cups, and 6 of swords. The player's options are: # Place the 2 of coins on the table; # Capture the 5 of cups using the 5 of swords, and place both cards face down in front of themselves; # Capture the 6 of swords and ace of coins using the 7 of clubs, and place all three cards face down in front of themselves. Note that it is not legal to place on the table a card that has the ability to capture. For example, if a 2 and a 4 are on the table and a player holds a 6, the player must either take that trick or play a different card from their hand. In any circumstance in which a played card may capture either a single or multiple cards, the player is forced to capture only the single card. For example, if the cards on the table are 1, 3, 4, and 8 (Knave, or {{lang|it|Fante}} in Italian), and the player plays another Knave, the player is not allowed to capture the 1, 3, and 4, even though their total does add up to 8. Instead, the player is only allowed to capture the Knave. After all players have played all three cards, the dealer deals out three more cards to each player, again beginning with the player to their right. That player then begins play again. No additional cards are dealt to the table. This process is repeated until no cards remain in the deck. After the dealer has played the final card of the final hand of the round, the player who most recently captured is awarded any remaining cards on the table, and points are calculated for each player or team. If no team has yet won the game, the deal moves to the right. The new dealer shuffles and deals the cards as described above.
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