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Skeletal animation
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==== Strengths ==== * A bone represents a set of vertices (or some other object which represents something, such as a leg), ** The animator needs to control fewer characteristics of the model, *** The animator can focus on the large-scale motion, ** Bones are independently movable. * An animation can be defined by simple movements of the bones, instead of vertex by vertex (in the case of a polygonal mesh).
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