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Skeleton (computer programming)
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== Implementation == Skeleton programming can be implemented in a range of different programming applications. === Programming language documentation === Most, if not all programming languages have skeleton code used to assist in the definition of all built-in functions and [[Method (software engineering)|methods]]. This provides a simple means for newer programmers to understand the syntax and intended implementation of the written methods. [[Java (programming language)|Java]], an [[Object-oriented programming|object oriented language]], focuses heavily on a structured documentation page with completely separated methods for each object part of Java's packages.<ref>{{Cite web|title=Object (Java Platform SE 8 )|url=https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html|access-date=2020-10-02|website=docs.oracle.com}}</ref> Object oriented languages focus on a hierarchy based structure to their implementations, rather than a simple top-down approach found in other languages. ‘Objects’ store data and variables in them, allowing for a typically more efficient program to be written. These objects have individual functions that can access internal variables, known as methods. Each method is defined in the same format, with the name of the method as well as the syntax to be used in an [[integrated development environment]] clearly visible at the top of a block. With Java's focus on [[Scope (computer science)|scope]], [[data type]]s and [[Inheritance (object-oriented programming)|inheritance]], this syntax is extremely useful for new, if not all programmers. This is followed by an in-depth explanation of the operation of the method, with errors below. [[Python (programming language)|Python]] has a similar approach to document its in-built methods, however mimics the language's lack of fixation on scope and data types.<ref>{{Cite web|date=2009-02-14|title=Built-in Functions — Python v3.0.1 documentation|url=https://docs.python.org/3.0/library/functions.html|access-date=2020-10-03|website=docs.python.org}}</ref> This documentation has the syntax of each method, along with a short description and an example of the typical use of the method or function. The skeleton code provided in the example gives programmers a good understanding of the function at a quick glance. === Class definition === [[Class (computer programming)|Classes]] written by third-party developers, primarily as a part of libraries, also showcase their programming in the form of skeleton code. This helps to inform any that are new to the library as to how the functions and methods operate. [[P5.js|P5.Js]] uses this format on their documentation page to explain the intended use of certain included functions.<ref>{{Cite web|title=reference {{!}} p5.js|url=https://p5js.org/reference/#/p5/alpha|access-date=2020-11-15|website=p5js.org}}</ref> This is different to the programming language documentation however, using skeleton code to display [[Parameter (computer programming)|parameters]] rather than all possible uses of the method. [[Natural-language user interface|Natural Language Interfaces]] (NLIs) are most typically found in situations where programmers attempt to take an [[Input/output|input]], usually [[Colloquialism|colloquially]] termed (without the use of programming language specific [[jargon]]) and use this to create a program or a method. An implementation of this uses a small set of skeleton code to imply the function running in the background.<ref>{{Cite web|last=Granger|first=Chris|date=2020-11-18|title=A first peek at something new we're working on.|url=https://twitter.com/ibdknox/status/1328797793138266113|access-date=2020-11-19|website=Twitter|language=en}}</ref> Other forms of NLIs use different forms of input, ranging from other users speaking different languages, to gesture based input to produce a very similar result. With programming languages being developed and written primarily in English, people speaking other languages find it hard to develop new software. NLIs have been used in some studies <ref>{{Cite journal|last=Özcan|first=E.|title=Generating Java Class Skeleton Using a Natural Language Interface |date=2004|journal=Proceedings of the 1st International Workshop on Natural Language Understanding and Cognitive Science|publisher=SciTePress - Science and Technology Publications|volume=1|pages=126–134|doi=10.5220/0002683301260134|isbn=972-8865-05-8|doi-access=free}}</ref> to assist people in these situations. The study showed classes written in Java through the use of NLIs. This removed the need for learning syntactical rules, however meant that the class was written using a basic set of skeleton code. === Polymorphism-based definitions === [[Polymorphism (computer science)|Polymorphism]] is an ideology that follows with the [[object-oriented programming]] paradigm, where methods can be overridden or [[Overloaded method|overloaded]] (methods with the same name in a child class which will take priority over a method written in a parent class). The definition of methods is based on a skeleton framework defined by the [[syntax]] of the language.<ref>{{Citation|last1=Benaya|first1=Tamar|url=http://dx.doi.org/10.1007/978-3-540-69924-8_15|pages=161–170|place=Berlin, Heidelberg|publisher=Springer Berlin Heidelberg|isbn=978-3-540-69923-1|access-date=2020-11-18|last2=Zur|first2=Ela|title=Informatics Education - Supporting Computational Thinking |chapter=Understanding Object Oriented Programming Concepts in an Advanced Programming Course |series=Lecture Notes in Computer Science |year=2008 |volume=5090 |doi=10.1007/978-3-540-69924-8_15 |url-access=subscription}}</ref> Very similar to class implementation, skeleton code can be used to define the methods that are part of an [[Interface (computing)|interface]]. An interface is essentially a [[blueprint]] of a class, which allows for strict object oriented languages (such as [[Java (programming language)|Java]]) to use classes from different [[Java package|packages]] without the need to fully understand the internal functions. Interfaces simply define the methods that have to be present within the class, allowing anyone else to use the methods or implement the class for their personal needs <syntaxhighlight lang="java"> public skeletonExample(); </syntaxhighlight> An [[abstract class]] is almost the same as a class implementation, however depending on the language, at least one method is defined as abstract. This implies that any children of this class (any classes that extend or implement) need to have a method defined for this. Abstract classes have a very similar definition style to interfaces, however a keyword ‘abstract’ is typically used to identify the fact that it needs to be implemented in child classes. <syntaxhighlight lang="java"> public abstract skeletonExample(); </syntaxhighlight> These examples use the [[Java syntax]].
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