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Software art
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==Further reading== *DATA browser 02 (2005). [http://www.data-browser.net/02/ Engineering Culture: On 'The Author as (Digital) Producer']. Autonomedia / Arts Council England. {{ISBN|1-57027-170-4}} *Barreto, Ricardo and Perissinotto, Paula “the_culture_of_immanence”, in Internet Art. Ricardo Barreto e Paula Perissinotto (orgs.). São Paulo, IMESP, 2002. {{ISBN|85-7060-038-0}}. *Luining, Peter (2004). [http://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind04&L=new-media-curating&P=42827 Read_Me 2004.] An extensive review of the Run_Me software art conference/ festival held in Aarhus, Denmark 2004. *Bosma, Josephine (2004). [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/works/ Constructing Media Spaces] *Broeckmann, Andreas (2006). [http://www.mikro.in-berlin.de/wiki/tiki-index.php?page=Software+Art Software Art Aesthetics]| *Broeckmann, Andreas (2004). [https://web.archive.org/web/20050306001740/http://runtimeart.mi2.hr/TextAndreasBroeckmann Runtime Art: Software, Art, Aesthetics] *[[Corby & Baily|Corby, Tom]] (2006). "Network Art: Practices and Positions". Routledge, {{ISBN|0-415-36479-5}}. *Duarte, German A.; ''Fractal Narrative. About the Relationship Between Geometries and Technology and Its Impact on Narrative Spaces''. Bielefeld: Transcript, 2014. {{ISBN|978-3-8376-2829-6}} *Thomas Dreher (2005) [http://iasl.uni-muenchen.de/links/NAKS.html Konzeptuelle Kunst und Software Art: Notationen, Algorithmen und Codes] (Conceptual Art and Software Art, In German) *[[Oliver Grau]]: [http://leonardo.info/isast/leobooks/books/grau.html ''Virtual Art: From Illusion to Immersion''], MIT-Press/[[Leonardo/ISAST|Leonardo]] Book Series, Cambridge 2003. *Magnusson, Thor (2002). [http://www.ixi-software.net/thor/pa_lowres.pdf Processor Art: Currents in the Process Oriented Works of Generative and Software Art] *[[Christine Buci-Glucksmann]], "L'art à l'époque virtuel", in Frontières esthétiques de l'art, Arts 8, Paris: L'Harmattan, 2004 *Paul, Christiane (2003). ''Digital Art'' (World of Art series). London: Thames & Hudson. {{ISBN|0-500-20367-9}}. *[[Edward A. Shanken]]. (1998). [http://leoalmanac.org/journal/Vol_6/lea_v6_n10.txt "The House that Jack Built – Jack Burnham's Concept of 'Software' as a Metaphor for Art"] Leonardo Electronic Almanac 6:10. *[[Edward A. Shanken]] (2002). [http://leonardo.info/isast/articles/shanken.pdf "Art in the Information Age: Technology and Conceptual Art"] [[Leonardo (journal)|Leonardo]] ([[Leonardo/ISAT]]) 35:4: 433–38. *[http://www.artificial.dk/articles/software.htm Software Art Andreas Broegger Copenhagen] *Mitchell Whitelaw. Metacreation: art and artificial life. Cambridge, MA: MIT Press, 2004 *Savli, Ahmet (2019). [https://tez.yok.gov.tr/UlusalTezMerkezi/TezGoster?key=vjszP7PzV0HebcjFEvDfwPrfb54TCUdGoNwU0dBUPfDL-jENfKz0vP9qeip8V78b "As a new tool of art digital coding and software art"] * Albert, Saul (1999). ''[http://criticalartware.net/archive/SaulAlbert/Artware.txt Artware]'' {{Digital art}} [[Category:Computer art]] [[Category:Digital art]]
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