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Software synthesizer
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== History == In 1986, Aegis released Sonix for the Commodore Amiga. Alongside a graphical score editor, Sonix featured a 4-voice software synthesizer. It featured MIDI input, a recognizable user interface, waveform drawing, an envelope, LFO, and non-resonant filter - calculating the synthesized result in real-time and sending it out, polyphonically, to the Amiga's 4 PCM-based channels. <ref>{{Cite web |last=Kirn |first=Peter |date=2023-06-08 |title=Dazzle at the soft synths of the Commodore Amiga β including a forgotten 1985 gem |url=https://cdm.link/soft-synths-of-the-amiga/ |access-date=2025-05-16 |website=Create Digital Music}}</ref> In 1996, Steinberg, a German software company, released the [[Virtual Studio Technology|VST]] standard. In 1997, [[Seer Systems]] released the first commercial software synthesizer, named Reality, which combined previously used forms of [[Synthesizer|synthesis]] such as PCM, wavetable, FM, additive and physical modeling. This helped integrate software synthesizers into [[Digital audio workstation|DAW]] software, streamlining usage. As computers became more powerful, software synthesizers did as well. This led to developments in new forms of synthesis such as [[granular synthesis]]. Other software synthesizers focused on recreating or imitating other instruments. For example, some software synthesizers focused on physical modeling in order to imitate instruments like organs and electric pianos.<ref>{{Cite web |last=Kovarsky |first=Jerry |date=2022-05-02 |title=History of the Synthesizer, Part 2 |url=https://hub.yamaha.com/keyboards/synthesizers/history-of-the-synthesizer-part-2/ |access-date=2025-03-17 |website=Yamaha Music |language=en-US}}</ref>
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