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Solar Jetman
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==Reception== {{Video game reviews | CVG = 94%<ref name=CVG/> | GamePro = 19/25<ref>{{cite magazine |url=https://retrocdn.net/images/f/f5/GamePro_US_016.pdf |title=Nintendo ProView: ''Solar Jetman'' |last=Aslan |first=Charlie T. |magazine=[[GamePro]] |date=November 1990 |page=98}}</ref> | rev1 = ''[[Mean Machines]]'' | rev1Score = 94%<ref name=mean/> | rev2 = ''[[Total!]]'' | rev2Score = 92%<ref name=total/> }} The game received positive reviews from critics upon release, despite the poor sales of the NES version.<ref name=pickford/> Reviewers of ''[[Mean Machines]]'' praised the game's playability and gameplay, stating that it was "second-to-none" and the different gravity pulls of each planet provided "unique challenges".<ref name=mean>{{cite web|title=Solar Jetman - NES review|url=http://www.meanmachinesmag.co.uk/pdf/solarjetmannes.pdf|website=The Mean Machines|publisher=Damo & Daz|access-date=1 September 2015|page=43}}</ref> Richard Leadbetter of ''[[Computer and Video Games]]'' similarly praised the gameplay, comparing it to that of ''[[Thrust (video game)|Thrust]]''. Leadbetter found the gameplay challenging and stated that the addition of power-ups boosts the game's playability.<ref name=CVG>{{cite web|last1=Leadbetter|first1=Richard|title=Solar Jetman review (CVG)|url=https://archive.org/stream/computer-video-games-magazine-112/CVG112_Mar_1991#page/n81/mode/2up|publisher=Computer and Video Games|access-date=1 September 2015|date=March 1991}}</ref> Steve Jarrett of ''[[Total!]]'' asserted that the gameplay was simplistic but addictive as exploration of the game's twelve planets would "set the player at it for weeks".<ref name=total>{{cite journal|last1=Jarrett|first1=Steve|title=Solar Jetman review - Total!|journal=Total!|date=January 1992|issue=1|page=16|url=https://archive.org/stream/Total_Issue_001_1992-01_Future_Publishing_GB#page/n15/mode/2up/search/solar+jetman|access-date=1 September 2015}}</ref> The graphics and sound were also praised. Reviewers of ''Mean Machines'' stated that the graphics were "simply brilliant" and presented an "artistic accomplishment", whereas the sound was similarly "excellent".<ref name=mean/> Leadbetter stated that the sound and graphics were "functional" rather than outstanding, despite stating that the graphics appeared "fast and smooth".<ref name=CVG/> Jarrett regarded the graphics as simple but "dead smooth" in appearance, also praising the smooth animation of the enemies and the movement of the player's ship. Jarrett also praised the sound, heralding the soundtrack as "eerie" yet "great".<ref name=total/> The game's playability and [[replay value]] were praised by a reviewer of ''Mean Machines'', stating that the number of levels and items will last a "couple of months".<ref name=mean/> Jarrett similarly stated that the game's twelve levels provide good replay value due to the game's difficulty.<ref name=total/>
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