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Solomon's Key
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== Development == ''Solomon's Key'' was designed by Michitaka Tsuruta, who took inspiration from ''[[Lode Runner]]'' and added the ability to both destroy and create tiles. The initial game design leaned towards being more of an action title until Tsuruta's boss at Tecmo, Kazutoshi Ueda, suggested it incorporate puzzle elements. Tsuruta took inspiration from Greek mythology as well as the film ''[[Jason and the Argonauts (1963 film)|Jason and the Argonauts]]'' for the visual aesthetic of the game. The title of the game itself came from the sales manager, Harano, after one of the developers explained that the star-like symbol throughout the levels was the seal of Solomon and that there was a book called the ''[[Key of Solomon]]''. Harano stated that he liked it, at which point it got its title.<ref>{{Cite web|title=The Story Behind Solomon's Key, One Of The Most Challenging NES Games|url=https://kotaku.com/the-story-behind-solomons-key-one-of-the-most-challeng-1840421992|access-date=2020-08-14|website=Kotaku|date=31 December 2019 |language=en-us}}</ref>
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