Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Speedrunning
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== ''Doom'' and ''Quake'' demos, early Internet communities === The development of a strong speedrunning community is considered to have originated with the 1993 computer game [[Doom (1993 video game)|''Doom'']].<ref>{{Cite web |last=Paez |first=Danny |date=2020-03-10 |title=Coined: How "speedrunning" became an Olympic-level gaming competition |url=https://www.inverse.com/gaming/speedrun-meaning-definition-origin-gaming-coined |access-date=2022-03-18 |website=Inverse |language=en}}</ref><ref name="SmashingTheClock">{{cite web |author=Turner |first=Benjamin |date=2005-08-10 |title=Smashing the Clock |url=http://www.1up.com/do/feature?cId=3142599&did=1 |url-status=dead |archive-url=https://web.archive.org/web/20070927220042/http://www.1up.com/do/feature?cId=3142599&did=1 |archive-date=September 27, 2007 |access-date=August 13, 2005 |publisher=[[1Up.com]]}}</ref><ref name=":033">{{Cite web |last=Carter |first=Max |date=July 28, 2018 |title=A Quick History of Speedrunning: From Then to Now |url=https://www.viewsonic.com/elite/posts/6_a-quick-history-of-speedrunning |access-date=2022-03-15 |website=ViewSonic Elite Gaming}}</ref> The game retained the "par time" mechanic from ''Wolfenstein'' and included a feature that allowed players to record and play back gameplay using files called ''[[Game replay|demos]]'' (also known as game replays). Demos were lightweight files that could be shared more easily than video files on [[Internet]] [[Bulletin board system|bulletin board systems]] at the time.<ref name="SnyderBook" /> Internally,<ref>{{Cite web |last=Wall |first=Darren |date=2017-02-01 |title=A Brief History of Speedrunning |url=https://readonlymemory.com/a-brief-history-of-speedrunning/ |access-date=2024-07-19 |website=Read-Only Memory |language=en-US}}</ref> in January 1994, [[University of Waterloo]] student Christina Norman created a [[File Transfer Protocol]] server dedicated to compiling demos, named the LMP Hall of Fame (after the .lmp [[Filename extension|file extension]] used by ''Doom'' demos). The LMP Hall of Fame inspired the creation of the Doom Honorific Titles by Frank Stajano, a catalogue of titles that a player could obtain by beating certain challenges in the game.<ref name="SnyderBook" /><ref name="SmashingTheClock" /> The ''Doom'' speedrunning community emerged in November 1994, when Simon Widlake created COMPET-N, a website hosting leaderboards dedicated to ranking completion times of ''Doom''<nowiki/>'s single-player levels.<ref name="SnyderBook" /><ref name=":523">{{Cite web |last=Platts |first=Kieren |date=2020-03-24 |title=Keeping Up: An Introduction To Speedrunning {{!}} Redbrick Gaming |url=https://www.redbrick.me/intro-to-speedrunning/ |url-status=live |archive-url=https://web.archive.org/web/20200414025813/https://www.redbrick.me/intro-to-speedrunning/ |archive-date=April 14, 2020 |access-date=2020-04-20 |website=Redbrick}}</ref>[[File:Q1scr 0.png|thumb|A "[[grenade jumping|grenade jump]]" is used in ''[[Quake (video game)|Quake]]'' in order to jump over a large lava pit.|left]] In 1996, [[id Software]] released [[Quake (video game)|''Quake'']] as a successor to the [[Doom (franchise)|''Doom'' series]]. Like its predecessor, ''Quake'' had a demo-recording feature and drew attention from speedrunners.<ref name="SnyderBook" /><ref name=":523" /> In April 1997, Nolan "Radix" Pflug created Nightmare Speed Demos (NSD), a website for tracking ''Quake'' speedruns.<ref name="SnyderBook" /> In June 1997, Pflug released a full-game speedrun demo of ''Quake'' called ''[[Quake Done Quick]]'', which introduced speedrunning to a broader audience.<ref name="SnyderBook" /><ref name="SmashingTheClock" /> ''Quake'' speedruns were notable for their breadth of movement techniques, including "[[bunny hopping]]," a method of gaining speed also present in future shooting games like [[Counter-Strike (video game)|''Counter-Strike'']] and [[Team Fortress Classic|''Team Fortress'']].<ref name="SnyderBook" /><ref name="SmashingTheClock" /> In April 1998, NSD merged with another demo-hosting website to create [[Speed Demos Archive]].<ref name="SnyderBook" />
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)