Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Star Trek Generations
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Production== ===Development=== In 1992, months before the official announcement of a followup to ''[[Star Trek VI: The Undiscovered Country]]'', [[Paramount Pictures]] executives approached ''The Next Generation'' producer Rick Berman about creating another feature film.<ref name="nemecek-2003"/>{{rp|308}} Berman informed writers [[Ronald D. Moore]] and [[Brannon Braga]] that Paramount had approved a two-picture deal<ref name="nemecek-2003"/>{{rp|308}} approximately midway through ''The Next Generation''{{'}}s sixth season.<ref name="braga-moore">{{cite AV media |people=[[Brannon Braga|Braga, Brannon]]; [[Ronald D. Moore|Moore, Ronald]] |date=September 28, 2004 |title=Star Trek Generations; Audio commentary |publisher=[[Paramount Pictures]] |medium=DVD; Disc 1/2}}</ref> Moore and Braga, convinced Berman had called them into his office to tell them ''The Next Generation'' was cancelled and they were out of a job, were instead given the task of writing the film.<ref name="nemecek-2003"/>{{rp|308}}<ref name="dillard-novelization">{{cite book |last=Dillard |first=J.M. |author-link=Jeanne Kalogridis |title=Star Trek: "Where No One Has Gone Before" – A History in Pictures |url=https://archive.org/details/startrekgenerati00dill |url-access=registration |publisher=[[Pocket Books]] |year=1994 |isbn=0671511491}}</ref>{{rp|241}} Berman also worked with former ''Next Generation'' producer Maurice Hurley to develop possible story ideas,<ref>{{cite news |title=Rick Berman: Executive Producer |author=Shapiro, Marc |work=Star Trek Generations: Official Movie Souvenir Magazine |publisher=Titan Magazines |date=January 1995}}</ref> intending to develop two film scripts simultaneously and prioritize whichever was most promising.<ref name="dillard-novelization"/>{{rp|246}} Executive producer [[Michael Piller]] turned down the opportunity to develop ideas, objecting to what he saw as a competition for the job.<ref name="nemecek-2003"/>{{rp|308}} Moore and Braga's script was ultimately chosen. The writers spent weeks developing the story with Berman, before taking a working vacation in May 1993 to write the first-draft screenplay, completed June 1.<ref name="nemecek-2003"/>{{rp|309}} Moore described ''Generations'' as a project with several required elements.<ref name="braga-moore"/> Berman felt that having the original cast of the previous ''Star Trek'' films felt like a "good way to pass the baton" to the next series.<ref name="nemecek-2003"/>{{rp|308}} The studio wanted the original cast to only appear in the first minutes and Kirk only recurring at the end of the film. Other requests included a [[Khan Noonien Singh]]-like antagonist, Klingons, and a humorous Data plot.<ref name="braga-moore"/> At one point, the writers toyed with the idea of pitting the two crews against each other. "We were obsessed with the poster image of the two ''Enterprises'' locked in combat: ''Kirk vs. Picard, One Must Die!''" said Moore.<ref name="housley-1994"/> Ultimately, the writers could not come up with a plausible explanation for such a conflict, and abandoned the idea.<ref name="dillard-novelization"/>{{rp|248}} In the initial draft of the screenplay, the original series cast appeared in a prologue, and Guinan served as the bridge between the two generations. The opening shot would have been the entire cast crammed into an elevator, happy to be back together.<ref name="braga-moore"/> The ''Enterprise''-D's destruction also appeared—the saucer crash had first been proposed by Moore as the conclusion to part one of a sixth-season cliffhanger story that was scrapped.<ref name="nemecek-2003"/>{{rp|309}} Kirk's death was developed in Braga, Moore, and Berman's story sessions. Moore recalled that "we wanted to aim high, do something different and big... We knew we had to have a strong Picard story arc, so what are the profound things in a man's life he has to face? Mortality tops the list." After the idea of killing off a ''Next Generation'' cast member was vetoed, someone suggested that Kirk die instead. "We all sorta looked around and said, 'That might be it,' " Moore said. The studio and Shatner had few concerns about the plot point.<ref name="nemecek-2003"/>{{rp|309}} Refining the script meant facing the realities of budget constraints. The initial proposal included location shooting in Hawaii, Idaho, and the [[Midwestern United States]], and the total budget was over $30 million. The budget dropped to $25 million after negotiations.<ref name="nemecek-2003"/>{{rp|309}} A revised version of the script from March 1994 incorporated feedback from the producers, studio, actors, and director. The writers changed one sequence where Harriman trained his predecessors in the ''Enterprise''-B's operation after Shatner felt the scene's joke went too far. Picard's personal tragedy was written as his brother Robert's heart attack, but Stewart suggested the loss of his entire family to add emotional impact.<ref name="nemecek-2003"/>{{rp|310}} The opening sequence took place on the solar observatory with two [[Rosencrantz and Guildenstern]]-influenced characters talking shortly before an enemy attack; ''Next Generation'' writer [[Jeri Taylor]] suggested that the opening should be something "fun", leading to the switch to the holodeck scene.<ref name="nemecek-2003"/>{{rp|311}} Nimoy turned down the chance to direct the feature.<ref name="nemecek-2003"/>{{rp|309}} The producers chose [[David Carson (director)|David Carson]]. The British director had no feature film experience, but had directed several episodes of ''Star Trek'', including the ''Next Generation'' episode "[[Yesterday's Enterprise]]" and the ''[[Star Trek: Deep Space Nine|Deep Space Nine]]'' pilot "[[Emissary (Star Trek: Deep Space Nine)|Emissary]]".<ref>{{cite news |title=David Carson: Director |author=Shapiro, Marc |work=Star Trek Generations: Official Movie Souvenir Magazine |publisher=Titan Magazines |date=January 1995}}</ref> ===Design=== ''Star Trek'' veteran [[Herman Zimmerman]] served as [[production designer]], collaborating with illustrator [[John Eaves]] for many designs.<ref name="nemecek-2003"/>{{rp|312}} Zimmerman's approach to realizing a vision of the future was to take existing designs and use them in a different manner to express living in the future. Taking cues from director [[Nicholas Meyer]]'s approach to ''[[Star Trek II: The Wrath of Khan]]'', Zimmerman noted that future humanity will still have the same furniture needs, so a logical approach was to start with what would remain the same and work from there.<ref name="edgerly-1994">{{cite journal|author1=Edgerly, Philip Thomas |author2=Zimmerman, Herman |date=December 1994|title=Architrek: Designing Generations|journal=[[Omni (magazine)|Omni]]}}</ref>{{rp|52}} Transitioning from television to film meant that sets and designs needed to be more detailed, with a higher level of polish to stand up on the big screen. Zimmerman felt obliged to improve the sets fans had watched for seven seasons, especially the bridge. Zimmerman repainted the set, added computer consoles, raised the captain's chair for a more commanding presence, and reworked the bridge's ceiling struts; he had always been unhappy with how the ceiling looked, but never had the time or money to rework it.<ref name="edgerly-1994"/>{{rp|52–53}} The script called for an entirely new location on the ''Enterprise''-D: stellar cartography. The script described the location as a small room with maps on one wall. Finding the concept uninteresting, Zimmerman designed a three-story circular set to give the impression the actors were inside a star map dominated by screens. Zimmerman's previous work designing a crisis management center influenced the design.<ref name="edgerly-1994"/>{{rp|54}} The backlit starmaps that covered three-quarters of the wall would have been infeasible to create in the years before the rise of large-format inkjet printers and computer graphics software. The starmaps were replaced with a [[chroma key|bluescreen]] for scenes where the static images would be replaced by computer-animated star maps by Santa Barbara Studios.<ref name="okuda"/> Stellar cartography was one of the largest sets ever constructed on a Paramount lot.<ref name="beeler-1995"/>{{rp|27}} The film marked the first appearance of the starship ''Enterprise''-B. The ship was a modification of the ''Excelsior'', a model designed and built by Bill George and effects house [[Industrial Light & Magic]] (ILM) for ''[[Star Trek III: The Search for Spock]]'' a decade earlier.<ref name="okuda">{{cite AV media |people=[[Michael Okuda|Okuda, Michael]] |date=September 28, 2004 |title=Star Trek Generations; Text commentary |publisher=[[Paramount Pictures]] |medium=DVD; Disc 1/2}}</ref> Co-producer Peter Lauritson, illustrator John Eaves, and Zimmerman designed the ''Enterprise''-B with additions to its hull, some of which were added so that they could depict damage to the ship without harming the underlying model's surface, and to improve the look of the ship when it was filmed from angles called for in the script.<ref name="nemecek-2003"/>{{rp|319}} The ship's bridge was based on previous designs for the ''Enterprise''-A and ''Excelsior'' sets Zimmerman had created for ''The Undiscovered Country'', using pieces from each.<ref name="okuda"/> The surrounding spacedock for ''Enterprise''{{'s}} maiden voyage was a modification of the model created for ''[[Star Trek: The Motion Picture]]'' (1979),<ref name="nemecek-2003"/>{{rp|319}} refurbished and modified to better fit the film's [[Anamorphic format|anamorphic]] screen frame.<ref name="magid-1995">{{cite journal|author=Magid, Ron|date=April 1995|title=ILM Creates New Universe of Effects for 'Star Trek: Generations' |journal=[[American Cinematographer]]|volume=1|issue=76|pages=77–88|issn=0002-7928}}</ref>{{rp|79}} Like Zimmerman, George took the opportunity of the ''Enterprise''-D's screen debut to touch up the model.<ref name="magid-1995"/>{{rp|79}} Because ''Generations'' featured the ''Enterprise''-D separating into its saucer and engineering sections, the original {{convert|6|ft|adj=on}} model built by ILM for the television series was removed from storage. The model was stripped, rewired, and its surface detailed to stand up to scrutiny.<ref name="nemecek-2003"/>{{rp|320}} George changed the paint job, as he recalled they had been in a rush to prepare the model for television and its green-and-blue color scheme did not properly read on film. The paint scheme was shifted towards a "battleship grey", with glossy tiled areas reminiscent of the original feature film ''Enterprise''.<ref name="magid-1995"/>{{rp|79}} While ''Generations'' made use of new sets and props, set decorator John M. Dwyer reused existing props or made new ones out of premade materials where possible, rather than spend money on new items: a torture device was created from a birthing chair, nose hair clippers, and flashlights; packing materials formed the shapes of set walls for the Bird of Prey bridge; and Soran's missile used a bird feeder and other garden store supplies for its interior elements.<ref name="okuda"/><ref name="nemecek-2003"/>{{rp|316}} The stellar observatory set was filled with props from ''The Next Generation'', with some added in deliberate nods to past episodes.<ref name="nemecek-2003"/>{{rp|317}} Other reused sets included the Klingon bridge built for ''[[Star Trek IV: The Voyage Home]]'' and ribbed plastic walls in the [[Jefferies tube]]s, repurposed from the sets of ''[[The Hunt for Red October (film)|The Hunt for Red October]]''.<ref name="okuda"/> Original set pieces and props included paintings for the settings in the Nexus.<ref name="nemecek-2003"/>{{rp|317}} [[Robert Blackman]], ''The Next Generation''{{'s}} long-serving [[costume designer]] re-designed the Starfleet uniforms which the ''Enterprise''-D crew would wear in the film. Blackman crafted militaristic-looking uniforms with rank sleeves inspired by ''The Original Series'', high collars, and jackets reminiscent of the uniforms developed for ''The Wrath of Khan''. The redesign was abandoned, and the cast wore combinations of the uniforms from '' The Next Generation'' and ''Deep Space Nine''; the only new addition was an Eaves-designed angular communications badge that replaced the previous oval shape. Time was so short that Jonathan Frakes and Levar Burton borrowed the costumes from ''Deep Space Nine'' actors [[Avery Brooks]] and [[Colm Meaney]].<ref name="okuda"/> Also created by Blackman was a skydiving outfit worn by Shatner; though the scene was cut from the film, the costume was used in the ''Voyager'' episode "[[Extreme Risk (Star Trek: Voyager)|Extreme Risk]]".<ref name=collectingtrek>{{cite web|last1=Jose|first1=Maria|last2=Tenuto|first2=John|title=Collecting Trek: Toys, Cards & More Depicting Deleted Scenes|url=http://www.startrek.com/article/collecting-trek-toys-cards-more-depicting-deleted-scenes|website=StarTrek.com|publisher=CBS|date=December 23, 2013|access-date=December 25, 2013|url-status=live|archive-url=https://web.archive.org/web/20170217223810/http://www.startrek.com/article/collecting-trek-toys-cards-more-depicting-deleted-scenes|archive-date=February 17, 2017}}</ref> ===Filming=== [[File:Lady Washington 2007.jpg|thumb|{{ship||Lady Washington}} stood in as a [[holodeck]] recreation of a sailing ship ''Enterprise''.|alt=A white and gold antique wooden sailing ship sits in a body of water, with land behind it.]] Berman backed Carson's choice to hire [[John A. Alonzo]], the director of photography for ''[[Chinatown (1974 film)|Chinatown]]'' and ''[[Scarface (1983 film)|Scarface]]''.<ref name="nemecek-2003"/>{{rp|311}} Alonzo was shown more than a dozen ''Star Trek'' episodes to familiarize himself with the franchise. He favored lighting scenes as much as possible from within the sets rather than staging lights and [[flag (lighting)|flags]] for each shot. Carson credited this approach with saving time and allowing more freedom when shooting. He later wrote that the production moved at a "TV-like" pace; principal photography concluded after 51 days.<ref name="bluray-commentary"/>{{rp|7'10"–7'45"}} Filming commenced on March 28, 1994. ''Generations'' and ''The Next Generation'' were filmed simultaneously on different soundstages on the Paramount Studios lot. Scenes that did not feature the television series regulars were filmed first,<ref name="nemecek-2003"/>{{rp|307}} starting with those in the ''Enterprise''-B deflector room. The scenes of Harriman, Chekov, and Scott reacting to Kirk's apparent death were filmed a week later, to allow time for the deflector room to be suitably distressed to visualize the damage.<ref name="okuda"/> Stage 7 was where the ''Enterprise''-B's bridge, deflector room, and corridors were built and filmed. The jolts and shocks of the ship in the hold of the energy ribbon were created by camera bumps and motors to shake the set. Filming of the scenes took place in April 1994, while residents were still skittish from the recent [[1994 Northridge earthquake]]; the effects staff deliberately hid the set shakers until cameras were rolling to elicit more genuine reactions. The stellar observatory set was an elaborate redress of the ''Enterprise''-B's bridge, with added levels and swapped walls changing the layout. Control panels styled after those in the original ''Star Trek'' series helped suggest the age of the station.<ref name="okuda"/> The cast of ''The Next Generation'' started filming their scenes for ''Generations'' four days after wrapping on the show.<ref name="EW-generation x">{{cite magazine|author=Svetkey, Benjamin|date=May 6, 1994|title='Generation' Ex|magazine=[[Entertainment Weekly]]|issue=221|page=16}}</ref> After the filming of the series was complete, there were only six months remaining before the film's release date.<ref name="nemecek-2003"/>{{rp|307}} The ''Enterprise''-D crash scenes were filmed mid-May 1994, and were among the last remaining shots before the existing ''Next Generation'' sets were demolished to make way for ''Star Trek: Voyager''. As a result, the crew distressed the sets for the crash damage more than would have been normal during the series' run.<ref name="okuda"/> [[File:Valley of Fire White Domes area 3.jpg|thumb|left|High cliffs and areas like this in [[Valley of Fire State Park]] served as the alien planet Veridian III.|alt=A view of worn, red, orange, and white rocks clustered together, with a few small outgrowths of vegetation scattered among them.]] Despite the budget cuts, ''Generations'' shot many scenes on location.<ref name="nemecek-2003"/>{{rp|316}} The rushed pace of filming meant that not all locations had been selected before the start of principal photography, and the production was still scouting locations until two weeks before the final scenes.<ref name="dillard-novelization"/>{{rp|261}} The production exhausted possible options within Los Angeles' [[studio zone]] and looked up to {{convert|150|mi}} away for suitable locations.<ref name="dillard-novelization"/>{{rp|267}} The ''Enterprise''-D promotion ceremony on the holodeck was filmed on {{ship||Lady Washington}}, a full-scale replica of the first American sailing ship to visit Japan.<ref name="nemecek-2003"/>{{rp|316}} Carson fought hard to keep the shoot during budget trims, deciding to sacrifice other days in the schedule to keep the scene.<ref name="bluray-commentary"/>{{rp|19'00"–20'00"}} ''Lady Washington'' was anchored at [[Marina del Rey]] and sailed out a few miles from shore over five days of shooting. Some of ''Lady Washington''{{'s}} crew appeared amongst ''Enterprise'' crew members.<ref name="nemecek-2003"/>{{rp|316}} Picard's house in the Nexus was a private home in [[Pasadena, California]]; almost all the furnishings were custom props or outside items. Portions of the scene were shot in May 1994, followed by new shoots five months later. The revisions included adding Picard's nephew René to his imagined Christmas celebration with his family. The house of Kirk's Nexus recollections was located in [[Lone Pine, California]], with the cabin filled with props to represent Kirk's career, from a Klingon [[bat'leth]] to a painting of his ''Enterprise''.<ref name="okuda"/> Carson wanted a suitably remote and alien mountain location for the film's climax at Soran's compound.<ref name="dillard-novelization"/>{{rp|262}} The scenes were filmed over eight days on an elevated plateau in the "[[Valley of Fire State Park|Valley of Fire]]", north-east of [[Las Vegas]], [[Nevada]]. The rise's height and sloped sides required cast and crew to climb {{convert|160|ft}} using safety ropes and carry all provisions and equipment with them. The {{convert|110|F}} heat was difficult for all involved, especially Shatner, who wore a wool costume.<ref name="nemecek-2003"/>{{rp|315}} Safety harnesses and wires used to keep performers safe from tumbling off a precipice were removed digitally in postproduction.<ref name="okuda"/> As originally filmed, Kirk was shot in the back and killed by Soran. Test audiences reacted negatively to the death, so the scene was rewritten and reshot over two weeks<ref name="startrek.com-carson on kirk">{{cite web|author=Staff|date=May 12, 2011|url=https://www.startrek.com/article/david-carson-revisits-his-trek-days-part-2|title=David Carson Revisits His Trek Days – Part 2|website=StarTrek.com|publisher=CBS Interactive|access-date=November 18, 2019|archive-date=December 2, 2020|archive-url=https://web.archive.org/web/20201202221838/https://www.startrek.com/article/david-carson-revisits-his-trek-days-part-2|url-status=live}}</ref> so that Kirk sacrifices himself by leaping across a broken walkway to retrieve Soran's control pad and de-cloak the probe. Paramount allowed the film to go over budget to $35 million for the re-shoots.<ref name="Star Trek FAQ 2.0">{{cite book|author=Clark, Mark|year=2013|title=Star Trek FAQ 2.0 (Unofficial and Unauthorized): Everything Left to Know About the Next Generation, the Movies and Beyond|publisher=Rowman & Littlefield|isbn=9781480355019|chapter=28}}</ref> As the production crew had already spent weeks removing traces of their shoot from the Valley of Fire, the set had to be rebuilt under a very tight schedule, followed by effects work to remove wires and rigging in time for the footage to be included in the final cut.<ref name="okuda"/> ===Effects=== ''Generations''{{'}} special effects tasks were split between the television series' effects vendors and ILM.<ref name="nemecek-2003"/>{{rp|313}} ILM CG Supervisor John Schlag recalled that it was easy to recruit staff who wanted to work on ''Star Trek''; working on the film "gave me a chance to be a part of the whole ''Trek'' thing ... ILM is practically an entire company filled with ''Trek'' geeks".<ref name="magid-1995"/>{{rp|88}} The screenwriters filled the initial drafts with exciting—and expensive—effects. Effects supervisor [[John Knoll]]'s team then storyboarded the effects sequences, figuring out how to best service the script as cheaply as possible. When even those estimates proved too costly, ILM continued cutting shots. "[We had] nothing left to cut, and we still had to cut stuff out," Knoll recalled.<ref name="magid-1995"/>{{rp|78–79}} Previous ''Star Trek'' films had used conventional [[Motion control photography|motion control]] techniques to record multiple passes of the starship models and miniatures. For ''Generations'', the effects artists began using [[computer-generated imagery]] (CGI) and models for certain shots.<ref name="magid-1995"/>{{rp|78}} No physical shooting models were built for the refugee ships, although George recalled that he created a quick physical miniature for CG modeler Rob Coleman to develop his ideas from, rather than try to articulate his feedback without it.<ref name="magid-1995"/>{{rp|84}} Other CG elements included the solar collapses and the Veridian III planet.<ref name="nemecek-2003"/>{{rp|319}} Knoll used a digital version of the ''Enterprise''-D for the warp effect; the limitations of the motion-control programming and [[slitscan]] effect for the original meant that the effect "barely holds up", Knoll said, whereas the CG recreation could keep consistent lighting throughout.<ref name="magid-1995"/>{{rp|88}} While digital techniques were used for many sequences and ships, a few new models were physically built; these included the observatory, built by model shop foreman John Goodson.<ref name="nemecek-2003"/>{{rp|320}} The climactic battle between the ''Enterprise'' and the Klingons over Veridian III was accomplished using traditional motion control, but without the budget for practical explosions and special breakaway models, impacts and battle damage were simulated with practical compositing tricks and computer-generated effects. The destruction of the Bird of Prey was a reuse of footage from ''The Undiscovered Country''. Weapons fire and energy bolts were hand-animated, but Knoll had a different idea for the [[photon torpedoes]]. A fan of the impressive, arcing look of the torpedoes from ''The Motion Picture'', Knoll scanned in footage from the film and turned to computer-generated effects. A simulator program created a similar look that could be animated from any point the effects artists wanted, without the expense and tedium required—shining lasers through a crystal in a smoky environment—to recreate the look optically.<ref name="magid-1995"/>{{rp|80–81}} [[File:Startrek generationshd0192 nexusribbon.png|thumb|The ribbon and the ''Enterprise'' in this scene are computer-generated; because the camera is following ''Enterprise'' so closely, the effects artists had to make sure the modeling held up to the scrutiny of the big screen.<ref name="magid-1995"/>{{rp|86}}|alt=A close-up view of the hull of a Starship surrounded by a ribbonlike vortex of reddish-purple electric energy.]] Carson described the Nexus energy ribbon as the true villain of the film; ILM was responsible for conceiving what the ribbon would look like with no natural frame of reference.<ref name="magid-1995"/>{{rp|81–82}} "When creating something from scratch, it's always important to rough out the whole thing... because there are so many paths you can explore, it's easy to get bogged down," recalled effects co-supervisor Alex Seiden, who had worked as a technical director on the [[Star Trek VI: The Undiscovered Country#Effects|planetary explosion of Praxis]] from ''The Undiscovered Country''.<ref name="magid-1995"/>{{rp|83}} Knoll decided the ribbon was a rip through universes, filled with chaotic energy, taking inspiration from images he had seen of magnetic fields around Uranus from a [[Jet Propulsion Laboratory]] simulation. The airfoil-shaped core of the undulating ribbon was enhanced with electrical tendrils.<ref name="magid-1995"/>{{rp|82}} To sell the ribbon's vastness in space shots where no sense of scale would be available, Seiden and George created a debris field of embers that trailed the ribbon.<ref name="magid-1995"/>{{rp|83}} The inside of the ribbon was conceptualized as similar to a dense electrical storm, with electricity fogging the screen.<ref name="magid-1995"/>{{rp|83}} Because of the complex interplay of the ribbon elements with the ships that would be trapped within it, ILM decided the refugee ships and ''Enterprise''-B should be CG models.<ref name="magid-1995"/>{{rp|85}} To make the switch between computer-generated and motion-control passes of the physical model appear seamless, ILM created a [[wire-frame model|wireframe]] of the physical model, with the computer-generated model's textures taken from photos of the physical model, shot in flat light with a long lens.<ref name="magid-1995"/>{{rp|85}} The tendril strike that sends Kirk into the Nexus was simulated with the layering of multiple pieces of animation, including CG explosions Knoll rendered on his personal computer and a recycled explosion effect from ''[[The Empire Strikes Back]]''.<ref name="magid-1995"/>{{rp|86}} The ''Enterprise''-D crash sequence was filmed in a {{convert|40|by|80|ft|adj=on}} forest floor set extended by matte paintings,<ref name="nemecek-2003"/>{{rp|320}} built outside so ILM could use natural light. A {{convert|12|ft|adj=on}} model ''Enterprise'' saucer was constructed specifically for the shots; the model's size gave it the right sense of scale for flying dirt and debris, an illusion enhanced by shooting with a high-speed camera to give the saucer the expected slow movement of a massive object.<ref name="okuda"/> ILM shot its crew members walking about their parking lot and matted the footage onto the top of the saucer to represent Starfleet personnel evacuating the saucer section.<ref name="nemecek-2003"/>{{rp|320}} ===Music=== {{Main|Star Trek Generations (soundtrack)}} [[Dennis McCarthy (composer)|Dennis McCarthy]], the principal composer for ''The Next Generation'', was given the task of writing ''Generations''{{'}} score. McCarthy became the first ''Star Trek'' composer to work on both television and film projects.<ref>{{cite web |last1=Greene |first1=Jamie |title=Longtime Star Trek composer Dennis McCarthy on his scores for DS9 and Generations |url=https://www.syfy.com/syfywire/longtime-star-trek-composer-dennis-mccarthy-on-his-scores-for-ds9-and-generations |website=[[SyFy]] |access-date=November 18, 2020 |language=en |date=May 24, 2018 |archive-date=December 1, 2020 |archive-url=https://web.archive.org/web/20201201154630/https://www.syfy.com/syfywire/longtime-star-trek-composer-dennis-mccarthy-on-his-scores-for-ds9-and-generations |url-status=live }}</ref> Critic Jeff Bond wrote that while McCarthy's score was "tasked with straddling the styles of both series", it offered the opportunity for the composer to produce stronger dramatic writing. The film's opening music is a choral piece that plays while a floating champagne bottle tumbles through space. For the action scenes with the ''Enterprise''-B, McCarthy used low brass chords. Kirk was given a brass motif accented by snare drums (a sound not used on ''The Next Generation''), while the scene ends with dissonant notes as Scott and Chekov discover Kirk has been blown into space.<ref name="bond-1999">{{cite book |author=Bond, Jeff |year=1999 |title=The Music of Star Trek |publisher=Lone Eagle Publishing Company |isbn=1580650120}}</ref>{{rp|152}} McCarthy expanded his brassy style for the film's action sequences, such as the battle over Veridian III and the crash-landing of the ''Enterprise''-D. For Picard's trip to the Nexus, more choral music and synthesizers accompany Picard's discovery of his family. A broad fanfare—the film's only distinct theme—first plays when Picard and Kirk meet. This theme blends McCarthy's theme for Picard from ''The Next Generation''{{'s}} first season, notes from the theme for ''Deep Space Nine'', and [[Alexander Courage]]'s [[Theme from Star Trek|''Star Trek'' theme]]. For the final battle of Kirk and Picard against Soran, McCarthy used staccato music to accentuate the fistfight. For Kirk's death, McCarthy mated lyrical strings with another statement of the Courage theme, while a shot of Picard standing over Kirk's grave is scored with more pomp. The Courage theme plays again at the film's close.<ref name="bond-1999"/>{{rp|152–53}} The original soundtrack was released in 1994 on cassette tape and CD.<ref>{{Cite web|url=https://www.allmusic.com/album/star-trek-generations-original-motion-picture-soundtrack-mw0000610497/releases|title=Star Trek: Generations [Original Motion Picture Soundtrack] – Dennis McCarthy | Releases | AllMusic|via=www.allmusic.com|access-date=August 29, 2021|archive-date=August 29, 2021|archive-url=https://web.archive.org/web/20210829105629/https://www.allmusic.com/album/star-trek-generations-original-motion-picture-soundtrack-mw0000610497/releases|url-status=live}}</ref> In 2013, [[GNP Crescendo Records]] rereleased the soundtrack as a two-disc, expanded collector's edition including previously unheard tracks.<ref name="GNP Generations">{{cite web|url=http://store.gnpcrescendo.com/new/product_info.php?products_id=228&osCsid=2d68487d12453bdfe6ba473b0a408d31|title=Star Trek: Generations Expanded Collector's Edition|work=[[GNP Crescendo Records]]|access-date=August 21, 2013|url-status=dead|archive-url=https://web.archive.org/web/20150421003055/http://store.gnpcrescendo.com/new/product_info.php?products_id=228&osCsid=5f81852f42478d1eb317e4f29033c799|archive-date=April 21, 2015}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)