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===Abstract strategy=== {{Main|Abstract strategy game}} In [[abstract strategy game]]s, the game is only loosely tied to a thematic concept, if at all. The rules do not attempt to simulate reality, but rather serve the internal logic of the game. A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. This definition includes such games as [[chess]] and [[Go (game)|Go]]. However, many games are commonly classed as abstract strategy games which do not meet these criteria: games such as [[backgammon]], Octiles, ''[[Can't Stop (board game)|Can't Stop]]'', [[Sequence (board game)|Sequence]] and Mentalis have all been described as "abstract strategy" games despite having a chance element.{{Citation needed|date=April 2008}} A smaller category of non-perfect abstract strategy games incorporate hidden information without using any random elements; for example, [[Stratego]].
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