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SuperTux
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== Development and release == The game was originally created by [[Bill Kendrick]]<ref>{{Cite web|url=http://www.newbreedsoftware.com/supertux/|title=New Breed Software - Super Tux|archive-url=https://web.archive.org/web/20000815202412/http://www.newbreedsoftware.com/supertux/|archive-date=2000-08-15}}</ref> and is maintained by the SuperTux Development Team. It is written mostly in the [[C++]] programming language.<ref>{{cite web|url=https://github.com/SuperTux/supertux|title=SuperTux/supertux: SuperTux source code |access-date=2016-07-25|website=[[GitHub]]}}</ref> Many of the in-game graphics were created by Ingo Ruhnke, author of ''[[Pingus (video game)|Pingus]]''. The game was developed under usage of [[Simple DirectMedia Layer]] as [[cross-platform]] middlelayer targeting [[OpenGL]] and [[OpenAL]]. [[Game engine]] and physics engine are own developed. The game's [[metadata]] are ''[[S-Expression]]s'' of the programming language [[Lisp (programming language)|Lisp]], [[scripting language|scripts]] are written in [[Squirrel (programming language)|Squirrel]]. In January 2022, ''SuperTux'' was released on [[Steam (service)|Steam]] as an [[Early Access]] game.<ref>{{cite news |last=Dawe |first=Liam |title=SuperTux released free on Steam, an open source classic |url=https://www.gamingonlinux.com/2022/01/supertux-released-free-on-steam-an-open-source-classic/ |website=GamingOnLinux |date=January 13, 2022}}</ref>
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