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Super Mario RPG
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=== Characters and setting === The game world is set in a geographically diverse land, which includes mountains, forests, and bodies of water. Each region has distinct characteristics held by its inhabitants; [[Mushroom Kingdom]] is inhabited by [[Toad (Nintendo)|Toad]]s, Moleville is inhabited by moles, Monstro Town is populated by reformed monsters, Yo'ster Isle is where [[Yoshi]] and his eponymous species reside, and Nimbus Land is an area inhabited by cloud people. [[Bowser]]'s Castle is another prominent location in the game, which during the events of the game, holds the portal to the Smithy Gang's homeworld. As in most ''Super Mario'' games, the main protagonist is Mario, whose initial goal is to rescue [[Princess Peach|Princess Toadstool]] from Bowser. Soon after the start of his journey, the Smithy Gang, the main antagonists of the game, invades Mario's world. While attempting to stop the group, Mario is joined by Mallow, a cloud boy who thinks he is a tadpole; [[Geno (Super Mario RPG)|Geno]], a doll possessed by a celestial spirit from the Star Road; Bowser, whose armies have deserted him out of fear of the Smithy Gang; and Princess Toadstool, who was lost in the turmoil that occurred when the Smithy Gang arrived. The Smithy Gang is led by Smithy, a robotic blacksmith from another world with aspirations of world domination.<ref name="Smithy">''Smithy:'' "Hurrumph! Better yet... Why don't YOU give me YOUR stars. Why, then I could easily conquer this world! Then we could get rid of all wishes, and create a world filled with...WEAPONS!!" {{cite video game|title=Super Mario RPG|developer=Square|publisher=Square|date=1996|platform=Super Nintendo Entertainment System}}</ref>
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