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Syberia II
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== Development == ''Syberia II'' was announced in October 2002, and was initially set for an October 2003 launch date.<ref name=announcement>{{cite web | archive-url=https://web.archive.org/web/20050318111219/http://www.gamespot.com/pc/adventure/syberia2/news_2885481.html | url=http://www.gamespot.com:80/pc/adventure/syberia2/news_2885481.html | title=''Syberia 2'' announced | date=October 14, 2002 | author=Calvert, Justin | work=[[GameSpot]] | archive-date=March 18, 2005 | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref> The game was produced in 13 months using [[Virtools]] Dev 3.0 development tools.<ref>{{cite web|url=http://www.virtools.com/News/press_64.asp |title=Press Releases 2004 - Two years after the release of ''Syberia'', Microïds follows up on its success with the launch of ''Syberia 2'', made once again with Virtools game development tools |publisher=Virtools |date=2004-03-24 |access-date=2008-05-30 |url-status=live |archive-url=https://web.archive.org/web/20080725071203/http://www.virtools.com/news/press_64.asp |archive-date=2008-07-25 }}</ref> Benoît Sokal indicated in an interview that at one time the development team was considering to create one single game for the entire ''Syberia'' story, but decided not to as it was so large.<ref name="adv"/> In September 2003, ''Syberia II'' was delayed to the following year.<ref name=delay>{{cite web | archive-url=https://web.archive.org/web/20050305120447/http://www.gamespot.com/ps2/adventure/syberia2/news_6074547.html | url=http://www.gamespot.com:80/ps2/adventure/syberia2/news_6074547.html | title=''Syberia II'' pushed to 2004 | date=September 3, 2003 | author=Staff | work=GameSpot | archive-date=March 5, 2005 | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref> It reached gold status on March 2, 2004,<ref name=gold>{{cite web | archive-url=https://web.archive.org/web/20050305115901/http://www.gamespot.com/pc/adventure/syberia2/news_6090471.html | url=http://www.gamespot.com:80/pc/adventure/syberia2/news_6090471.html | title=''Syberia II'' goes gold | date=March 2, 2004 | author=Staff | archive-date=March 5, 2005 | work=GameSpot | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref> and was released for computers on March 30 in North America.<ref name=launch>{{cite web | archive-url=https://web.archive.org/web/20050322074215/http://www.gamespot.com/pc/adventure/syberia2/news_6092535.html | url=http://www.gamespot.com:80/pc/adventure/syberia2/news_6092535.html | title=''Syberia II'' comes in from the cold | date=March 30, 2004 | archive-date=March 22, 2005 | work=GameSpot | author=Thorsen, Tor | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref> Its Xbox version launched in the region on October 12 of that year. While ''Syberia II'' had been released for the [[PlayStation 2]] in European countries by then, this version was rejected for a North American launch by [[Sony Computer Entertainment]]. GameSpot's Tor Thorsen said that SCEA's decision was made "due to the adventure genre's lukewarm popularity stateside".<ref name=xboxlaunch>{{cite web | archive-url=https://web.archive.org/web/20041212093814/http://www.gamespot.com/xbox/adventure/syberia2/news_6110387.html | url=http://www.gamespot.com:80/xbox/adventure/syberia2/news_6110387.html | title=''Syberia II'' ventures onto Xbox | archive-date=December 12, 2004 | author=Thorsen, Tor | work=GameSpot | date=October 12, 2004 | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref> The company had previously rejected the PlayStation 2 version of ''Syberia''.<ref name=doubt>{{cite web | archive-url=https://web.archive.org/web/20050305093435/http://www.gamespot.com/ps2/adventure/syberia2/news_6086607.html | url=http://www.gamespot.com:80/ps2/adventure/syberia2/news_6086607.html | title=XS publishing ''Syberia II'', PS2 version in doubt | date=January 16, 2004 | author=Thorsen, Tor | archive-date=March 5, 2005 | work=GameSpot | url-status=dead | access-date=July 22, 2018 | df=mdy-all }}</ref>
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