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==Classification according to elements of chance== {{Unreferenced section|date=September 2021}} As an alternative to classifying games by equipment, they can also be classified according to the elements of chance involved. In [[game theory]], two fundamentally different elements of chance can play a role: * Chance due to outcome uncertainty, e.g. due to dice rolls or due to unknown cards being dealt during the game. Games in which outcome uncertainty plays a role are referred to as [[stochastic games]] as opposed to [[deterministic game]]s. * Chance due to state uncertainty, e.g. due to the opponent's position or cards not being visible, or due to the simultaneous move character of the game. Games in which state uncertainty plays a role are referred to as partial or [[imperfect information]] games as opposed to full or [[perfect information]] games. Examples of the chance classification for some well-known tabletop games are given in the table below. {|class=wikitable ! ! [[Perfect information|Full/perfect information]] ! [[Imperfect information|Partial/imperfect information]] |- ! [[Deterministic game|Deterministic]] | * [[Chess]] * [[Shogi]] * [[Xiangqi]] * [[Draughts]] * [[Go (board game)|Go]] * [[Gomoku]] * [[Hex (board game)|Hex]] * [[Mancala]] * [[Reversi]] * [[Dots and boxes]] * [[Phutball]] * [[Abalone (board game)|Abalone]] * [[Lines of Action]] * [[Domineering]] * [[Nine men's morris]] | * [[Contract bridge]] |- ! [[Stochastic game|Stochastic]] | * [[Backgammon]] * [[Monopoly (game)|Monopoly]] * [[Craps]] * [[Roulette]] * [[Yahtzee]] * [[Pig (dice)|Pig]] * [[Scribbage]] * [[Parcheesi]] | * [[Poker]] * [[Blackjack]] * [[Gin rummy]] * [[Scrabble]] * [[Canasta]] * [[Risk (game)|Risk]] * [[Mahjong]] |}
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