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Technology acceptance model
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==Alternative models== # The MPT model: Independent of TAM, Scherer{{sfn|Scherer|1986}} developed the matching person and technology model in 1986 as part of her National Science Foundation-funded dissertation research. The MPT model is fully described in her 1993 text, "Living in the State of Stuck", now in its 4th edition.{{sfn|Scherer|2005}} The MPT model has accompanying assessment measures used in technology selection and decision-making, as well as outcomes research on differences among technology users, non-users, avoiders, and reluctant users.<ref>{{Cite journal |last=Federici |first=Stefano |last2=Scherer |first2=Marcia J. |last3=Borsci |first3=Simone |date=2014-07-09 |title=An ideal model of an assistive technology assessment and delivery process |url=https://doi.org/10.3233/tad-140402 |journal=Technology and Disability |volume=26 |issue=1 |pages=27β38 |doi=10.3233/tad-140402 |issn=1878-643X|url-access=subscription }}</ref> <ref>{{Cite book |title=Evidence-based assessment framework for assistive technology: the MPT and MATCH-ACES assessments |date=2023 |publisher=CRC Press |isbn=978-1-003-02823-9 |editor-last=Zapf |editor-first=Susan A. |edition=1st |location=Boca Raton}}</ref> # The HMSAM: TAM has been effective for explaining many kinds of systems use (i.e. [[e-learning]], [[learning management system]]s, [[webportal]]s, etc.) (Fathema, Shannon, Ross, 2015; Fathema, Ross, Witte, 2014). However, TAM is not ideally suited to explain adoption of purely intrinsic or hedonic systems (e.g., online games, music, learning for pleasure). Thus, an alternative model to TAM, called the hedonic-motivation system adoption model (HMSAM) was proposed for these kinds of systems by Lowry et al.{{sfn|Lowry|Gaskin|Twyman|Hammer|2013}} HMSAM is designed to improve the understanding of hedonic-motivation systems (HMS) adoption. HMS are systems used primarily to fulfill users' intrinsic motivations, such for online gaming, virtual worlds, online shopping, learning/education, online dating, digital music repositories, social networking, only pornography, gamified systems, and for general [[gamification]]. Instead of a minor TAM extension, HMSAM is an HMS-specific system acceptance model based on an alternative theoretical perspective, which is in turn grounded in flow-based cognitive absorption (CA). HMSAM may be especially useful in understanding gamification elements of systems use. # Extended TAM: Several studies proposed extension of original TAM (Davis, 1989) by adding external variables in it with an aim of exploring the effects of external factors on users' attitude, behavioral intention and actual use of technology. Several factors have been examined so far. For example, perceived [[self-efficacy]], facilitating conditions, and systems quality (Fathema, Shannon, Ross, 2015, Fathema, Ross, Witte, 2014). This model has also been applied in the acceptance of health care technologies.<ref>{{cite journal|last1=Nadri |first1=Hamed |first2=Bahlol |last2=Rahimi |last3=Lotf nezhad afshar|first3 =Hadi|first4=Mahnaz|last4=Samadbeik|last5 =Garavand|first5 =Ali|title=Factors Affecting Acceptance of Hospital Information Systems Based on Extended Technology Acceptance Model: A Case Study in Three Paraclinical Departments |journal=Applied Clinical Informatics |volume=09|issue=2|pages=238β247 |date=2018|doi=10.1055/s-0038-1641595 |pmid=29618139|pmc=5884692 }}</ref>
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