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Tom Clancy's Splinter Cell
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===''Tom Clancy's Splinter Cell: Pandora Tomorrow'' (2004)=== {{Main|Tom Clancy's Splinter Cell: Pandora Tomorrow}} ''Pandora Tomorrow'' was developed by Ubisoft Shanghai and [[Ubisoft Milan]] and introduced multiplayer gameplay to the series. In [[single-player video game|single-player mode]], the [[Artificial intelligence (video games)|game AI]] adapts to adjust to the player's skill level.<ref>{{cite web|last=Thorsen |first=Tor |url=http://www.gamespot.com/news/6086055.html |title=Pandora Tomorrow to adopt adaptive AI β News at GameSpot |publisher=Gamespot.com |date=January 5, 2004 |access-date=August 26, 2011}}</ref><ref>S. Kazmi and I. J. Palmer, "Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter," International Journal of Computer Games Technology, vol. 2010, Article ID 536480, 14 pages, 2010. {{doi|10.1155/2010/536480|doi-access=free}}, online at http://www.hindawi.com/journals/ijcgt/2010/536480.html</ref> Unlike other games in the series, which generally lean towards information-based threats, the plot of ''Pandora Tomorrow'' focuses on biological warfare, in which an Indonesian terrorist group threatens to infect people with the [[smallpox]] virus. Fisher is also given new abilities like SWAT turns and whistling to attract enemies' attention. It also introduced a revolutionary new online mode called spies versus mercenaries, in which one team would play from a 3rd person perspective on the spy team, and the more guns-blazing first-person perspective of the mercenaries.
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