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Transfer Pak
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===Cancelled support=== Some games were intended to include Transfer Pak features, only to remove them prior to release. During development of ''[[Pokémon Snap]]'' (1999), [[Satoru Iwata]] experimented with transferring photos to the [[Game Boy Camera]] so that they could be printed using the [[Game Boy Printer]]; however, the development team found the printer's output quality to be insufficient, and the feature was abandoned in favor of printing stickers through specialized stations at specific retailers.<ref>{{cite magazine |title=大爆笑HAL研ブラザーズ |trans-title=Big Laugh HAL Laboratory Bros. |magazine=The 64Dream |issue=32 |publisher=Mainichi Communications |date=May 1999 |page=85 |lang=ja}}</ref> The GBC version of ''[[The World Is Not Enough (Game Boy Color video game)|The World Is Not Enough]]'' (2000) was initially reported to feature Transfer Pak connectivity with its [[The World Is Not Enough (Nintendo 64 video game)|N64 counterpart]], allowing players to strengthen their characters in the N64 game's multiplayer mode, but this was dropped before release.<ref>{{Cite web |last=Harris |first=Craig |date=July 17, 2001 |title=The World Is Not Enough |url=https://www.ign.com/articles/2001/07/16/the-world-is-not-enough-5 |url-status=live |archive-url=https://web.archive.org/web/20191202162507/https://www.ign.com/articles/2001/07/16/the-world-is-not-enough-5 |archive-date=December 2, 2019 |access-date=December 2, 2019 |website=[[IGN]]}}</ref><ref>{{Cite web |date=March 20, 2001 |title=New media: TWINE GBC |url=https://www.gamespot.com/articles/new-media-twine-gbc/1100-2699103/ |url-status=live |archive-url=https://web.archive.org/web/20191202162308/https://www.gamespot.com/articles/new-media-twine-gbc/1100-2699103/ |archive-date=December 2, 2019 |access-date=January 1, 2023 |website=[[GameSpot]]}}</ref> ''[[WWF No Mercy (video game)|WWF No Mercy]]'' (2000) was meant to use the Transfer Pak to import points earned in its GBC counterpart, which could be spent on rewards in the N64 game's "SmackDown Mall".<ref>{{Cite web |last=Gerstmann |first=Jeff |author-link=Jeff Gerstmann |date=May 17, 2000 |title=WWF No Mercy Hands-On |url=https://www.gamespot.com/articles/wwf-no-mercy-hands-on/1100-2570621/ |url-status=live |archive-url=https://web.archive.org/web/20010611132046/http://gamespot.com/gamespot/stories/previews/0,10869,2570621,00.html |archive-date=June 11, 2001 |access-date=May 28, 2022 |website=[[GameSpot]]}}</ref> However, this feature was removed following the cancellation of the GBC version.<ref>{{Cite web |date=December 21, 2000 |title=No Link for No Mercy |url=https://www.ign.com/articles/2000/12/22/no-link-for-no-mercy |url-status=live |archive-url=https://web.archive.org/web/20121103055049/https://www.ign.com/articles/2000/12/22/no-link-for-no-mercy |archive-date=November 3, 2012 |access-date=July 11, 2018 |website=[[IGN]]}}</ref> Other games with planned Transfer Pak support went unreleased in any form. One of these was ''[[Cabbage (video game)|Cabbage]]'', a 64DD [[Life simulation game|breeding simulator]] game, which would have featured the Transfer Pak as a major gameplay component.<ref name="The 64Dream Dec 1997">{{Cite interview |last=Miyamoto |first=Shigeru |last2=Itoi |first2=Shigesato |date=December 1997 |title=BIG2の友椅対談! |trans-title=A Friendly Discussion Between the "Big 2" |magazine=The 64Dream |page=91 |publisher=Mainichi Communications |issue=15 |subject-link1=Shigeru Miyamoto |subject-link2=Shigesato Itoi|lang=ja}}</ref><ref name="Miyamoto Opens Vault">{{Cite web |last=Gantayat |first=Anoop |date=August 21, 2006 |title=Miyamoto Opens the Vault |url=http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault |url-status=live |archive-url=https://web.archive.org/web/20150924152037/http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault |archive-date=September 24, 2015 |access-date=January 28, 2015 |website=[[IGN]]}}</ref> The game was planned to allow players to transfer their pet to the Game Boy and continue to nurture it throughout the day.<ref name="64DD: The Games">{{Cite web |date=January 29, 1998 |title=64DD: The Games |url=http://www.ign.com/articles/1998/01/30/64dd-the-games |url-status=live |archive-url=https://web.archive.org/web/20150129025943/http://www.ign.com/articles/1998/01/30/64dd-the-games |archive-date=January 29, 2015 |access-date=January 25, 2015 |website=[[IGN]]}}</ref><ref name="Cabbage at IGN">{{Cite web |date=April 4, 2000 |title=Nintendo Still Cooking Cabbage |url=http://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage |url-status=live |archive-url=https://web.archive.org/web/20140223063258/http://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage |archive-date=February 23, 2014 |access-date=February 25, 2014 |website=[[IGN]]}}</ref>
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