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Video game art
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===In-game intervention and performance=== Artists may intervene in online games in a non-play manner, often disrupting games in progress in order to challenge or expose underlying conventions and functions of game play. Examples of this include [[Anne Marie Schleiner]]'s ''Velvet-Strike'' (a project designed to allow players of realistic first person shooter games to use anti-war graffiti within the game to make an artistic statement<ref>{{cite web|url=http://www.opensorcery.net/velvet-strike |title=Velvet-Strike |publisher=Opensorcery.net |access-date=2014-03-07}}</ref>) and ''Dead in Iraq'' (an art project created by Joseph DeLappe in which the player character purposely allows himself to be shot and then recites the names of US soldiers who have died in the Iraq War).<ref>{{cite web|url=http://www.unr.edu/art/DELAPPE/Gaming/Dead_In_Iraq/dead_in_iraq%20JPEGS.html |title=Dead-in-iraq |access-date=December 5, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20061206122903/http://www.unr.edu/art/DELAPPE/Gaming/Dead_In_Iraq/dead_in_iraq%20JPEGS.html |archive-date=December 6, 2006 }}</ref>
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