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Viewtiful Joe (video game)
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==Development== ''Viewtiful Joe'' was developed by the design staff "[[Team Viewtiful]]",<ref name="staff" /> a part of [[Capcom Production Studio 4]].<ref>{{cite web |url=http://www.capcom.co.jp/studio4/index.html |archive-url=https://web.archive.org/web/20050206023353/http://www.capcom.co.jp/studio4/index.html |title=Production Studio 4 |language=ja |archive-date=6 February 2005 |publisher=[[Capcom Co., Ltd]]}}</ref><ref name="cps4">{{cite web |url=http://cube.ign.com/articles/377/377330p1.html |title=Capcom's Fantastic Five |date=13 November 2002 |work=[[IGN]] |publisher=IGN Entertainment, Inc. |access-date=17 July 2010 |url-status=live |archive-url=https://web.archive.org/web/20120312122107/http://cube.ign.com/articles/377/377330p1.html |archive-date=12 March 2012 }}</ref> The game was announced in late 2002 as part of the [[Capcom Five]], a line-up of five then-upcoming GameCube games to introduce new content to the console.<ref name="Five">{{cite web | author=IGN staff | date=13 November 2002 | title=Capcom's Fantastic Five | url=http://cube.ign.com/articles/377/377330p1.html | publisher=IGN | access-date=2009-02-16 | url-status=live | archive-url=https://web.archive.org/web/20120312122107/http://cube.ign.com/articles/377/377330p1.html | archive-date=12 March 2012 }}</ref> It was directed by Capcom alumnus [[Hideki Kamiya]], whose previous credits include the planning of ''[[Resident Evil (1996 video game)|Resident Evil]]'' and ''[[Resident Evil 2]]'' and the direction of ''[[Devil May Cry (video game)|Devil May Cry]]''. It was produced by [[Atsushi Inaba]], who previously worked on the ''[[Ace Attorney]]'' series and ''[[Steel Battalion]]''. In its earliest stages of development, ''Viewtiful Joe'' went under the working title "Red Hot Man", but the name was changed due to [[copyright]] conflicts with the American [[rock music|rock]] band [[Red Hot Chili Peppers]].<ref name="Family">{{cite web | author=Mielke, James | date=18 August 2008 | title=Retro/Active: Hideki Kamiya β The Okami Family Tree | url=http://www.1up.com/do/feature?cId=3152913 | publisher=[[1UP.com]] | access-date=2009-02-18 | url-status=live | archive-url=https://web.archive.org/web/20070927202000/http://www.1up.com/do/feature?cId=3152913 | archive-date=27 September 2007 }}</ref> ''Viewtiful Joe''{{'}}s development team initially consisted of six people working under a twelve-month deadline. As work continued, the size of the team grew, and development ended up taking a full 21 months to complete.<ref>{{cite web | author=Theobald, Phil | date=9 March 2005 | title=Atsushi Inaba on Creating Successful Games | url=http://www.gamespy.com/articles/594/594760p1.html | publisher=GameSpy | access-date=2009-02-23 | url-status=live | archive-url=https://web.archive.org/web/20081007051546/http://www.gamespy.com/articles/594/594760p1.html | archive-date=7 October 2008 }}</ref> The game was conceived as a "staff-focused project" aimed at increasing the skill of its creators, specifically director Kamiya.<ref name="postcard">{{cite web | author=Sheffield, Brandon | date=11 March 2005 | title=Postcard from GDC 2005: Lessons from ''Viewtiful Joe'': Making a Creatively and Financially Successful New Game | url=https://www.gamedeveloper.com/business/postcard-from-gdc-2005-lessons-from-viewtiful-joe-making-a-creatively-and-financially-successful-new-game | publisher=Gamasutra | access-date=2009-02-17 | url-status=live | archive-url=https://web.archive.org/web/20081220215240/http://www.gamasutra.com/view/feature/2251/postcard_from_gdc_2005_lessons_.php | archive-date=20 December 2008 }}</ref> Inaba stated, "We wanted to create a challenging game with stunning visuals and fluid gameplay". As a lifelong fan of [[superhero]]es, Inaba's aim was to combine traditional Japanese tokusatsu with [[American comic book]]s.<ref name="CVGI">{{cite web|url=http://www.computerandvideogames.com/93136/exclusive-inter-viewtiful-joe-interview-screens-movies/?vid=disable|title=Exclusive: Inter-''Viewtiful Joe''! Interview, screens, movies!|date=27 June 2003|website=Computerandvideogames.com|publisher=[[Computer and Video Games]]|archive-url=https://web.archive.org/web/20121025010922/http://www.computerandvideogames.com/93136/exclusive-inter-viewtiful-joe-interview-screens-movies/?vid=disable|archive-date=25 October 2012|access-date=2009-02-17}}</ref><ref name="Inaba">{{cite web | author=IGN staff | date=3 October 2003 | title=Viewtiful Joe's Atsushi Inaba | url=http://cube.ign.com/articles/452/452923p1.html | publisher=IGN | access-date=2009-02-16 | url-status=live | archive-url=https://web.archive.org/web/20101216072918/http://cube.ign.com/articles/452/452923p1.html | archive-date=16 December 2010 }}</ref> The character designs created by Kumiko Suekane were inspired specifically by 1960s and 1970s Japanese-costumed tokusatsu television shows such as ''[[Kamen Rider]]'' and ''[[Ultraman]]''.<ref name="GSG"/> Graphically, the game adopted a 2D side-scrolling style mixed with [[3D computer graphics|3D]] [[cel-shaded animation]].<ref name="Family"/> Despite many games in the then-modern industry shying away from 2D graphical formats, Inaba said, "We have been able to breathe new life into the genre because we are using a new stylistic way that hasn't been seen before."<ref name="Bunker"/> The team chose the GameCube as its platform because of their target audience and because it lent itself well to ''Viewtiful Joe''{{'}}s gameplay.<ref name="Inaba"/> The musical score for ''Viewtiful Joe'' was co-composed by Masakazu Sugimori and {{Ill|Masami Ueda|jp|δΈη°ι ηΎ}}. It was released alongside the score for ''[[Viewtiful Joe 2]]'' on a double album titled ''Viewtiful Joe + Viewtiful Joe 2 Original Soundtrack'' in Japan on 22 December 2004 by [[Suleputer]].<ref>{{cite web | title=Chudah's Corner β ''Viewtiful Joe + Viewtiful Joe 2 Original Soundtrack'' | url=http://www.chudahs-corner.com/soundtracks/index.php?catalog=CPCA-10102~03 | publisher=Chudah's Corner | access-date=2009-02-18 | url-status=usurped | archive-url=https://web.archive.org/web/20110131090257/http://chudahs-corner.com/soundtracks/index.php?catalog=CPCA-10102%7E03 | archive-date=31 January 2011 }}</ref> A music video is played within the game featuring a [[Rapping|rap]] vocal song titled "Viewtiful World" composed by [[Dai Nagao|D.A.I.]] The video features a group of people, including Inaba himself, [[motion capture]]d as some of the game's characters.<ref name="Bunker"/> On 11 June 2003, [[Avex Group|Avex]] released the video on DVD and released the song as a single.<ref>{{cite web | title=''Viewtiful World Viewtiful Joe'' [DVD] | url=http://www.cdjapan.co.jp/detailview.html?KEY=AVBD-91155 | publisher=CDJapan | access-date=2009-10-20 | url-status=live | archive-url=https://web.archive.org/web/20121014214335/http://www.cdjapan.co.jp/detailview.html?KEY=AVBD-91155 | archive-date=14 October 2012 }}</ref><ref>{{cite web | title=''Viewtiful World Viewtiful Joe'' [CD] | url=http://www.cdjapan.co.jp/detailview.html?KEY=AVCD-30475 | publisher=CDJapan | access-date=2009-10-20 | url-status=live | archive-url=https://web.archive.org/web/20121014214428/http://www.cdjapan.co.jp/detailview.html?KEY=AVCD-30475 | archive-date=14 October 2012 }}</ref> Both the North American and Japanese releases of ''Viewtiful Joe'' feature English voice acting in order to keep a "western comic book feel to [the game]."<ref name="Bunker">{{cite web | author=McPhill | date=6 May 2006 | title=Capcom's Atsushi Inaba on Viewtiful Joe | url=http://www.gamebunker.com/install/pages.php?id=80 | publisher=Game Bunker | access-date=2009-03-07 | archive-url=https://web.archive.org/web/20060903125433/http://www.gamebunker.com/install/pages.php?id=80 | archive-date=3 September 2006 | url-status=dead }}</ref> [[Voice acting|Voice-over]] work in ''Viewtiful Joe'' was provided by [[Soundelux Design Music Group]]. Voice actors for the game include [[Dee Bradley Baker]], [[Christina Puccelli]], [[Gregg Berger]], [[Mikey Kelley]], [[Roger Rose]], and [[Kevin Michael Richardson]]. Director Hideki Kamiya provides the voice for Six Machine.<ref name="staff">{{cite video game |title=''Viewtiful Joe'' |developer=[[Capcom Production Studio 4|Production Studio 4]] |publisher=[[Capcom Entertainment, Inc.]] |date=7 October 2003 |scene=staff credits}}</ref> A budget re-release of the game for the GameCube titled ''Viewtiful Joe: Revival'' was released in Japan in late 2003, adding a "Sweet Mode" to decrease the difficulty setting from the original game's "Kids Mode".<ref name="IGNP"/><ref>{{cite web | title=GC ''Viewtiful Joe'' Revival | url=http://www.ncsx.org/2003/ncs121503/joe_revival.htm | publisher=NCSX.org | access-date=2009-02-17 | url-status=dead | archive-url=https://web.archive.org/web/20111006141911/http://www.ncsx.org/2003/ncs121503/joe_revival.htm | archive-date=6 October 2011 }}</ref><ref name="GSP">{{cite web | author=Gerstmann, Jeff | date=23 August 2004 | title=''Viewtiful Joe'' for PlayStation 2 Review | url=http://www.gamespot.com/ps2/action/viewtifuljoe/review.html | publisher=GameSpot | access-date=2009-02-22 | url-status=live | archive-url=https://web.archive.org/web/20090217113731/http://www.gamespot.com/ps2/action/viewtifuljoe/review.html | archive-date=17 February 2009 }}</ref> A PlayStation 2 port of ''Viewtiful Joe'' was released by [[Clover Studio]] in 2004.<ref>{{cite web|url=http://www.gamespot.com/news/capcom-launches-clover-studio-6101742|title=Capcom launches Clover Studio|author=Niizumi, Hirohiko|date=1 July 2004|website=Gamespot|archive-url=https://web.archive.org/web/20121103200830/http://www.gamespot.com/news/capcom-launches-clover-studio-6101742|archive-date=3 November 2012|access-date=2009-02-18}}</ref> It was released in Japan with the subtitle ''A New Hope''. The release added the character [[Dante (Devil May Cry)|Dante]] of ''Devil May Cry'' as an [[Secret character (video games)|unlockable character]].<ref>{{cite web | author=Dunham, Jeremy | date=20 July 2004 | title=A New Hope for Viewtiful Joe? | url=https://www.ign.com/articles/2004/07/20/a-new-hope-for-viewtiful-joe | publisher=IGN | access-date=2022-01-01 | url-status=live | archive-url=https://web.archive.org/web/20070125160955/http://ps2.ign.com/articles/531/531910p1.html | archive-date=25 January 2007 }}</ref> The PlayStation 2 version does not feature [[progressive scan]] seen in the GameCube version.<ref name="IGNP"/><ref name="GYP"/> The game was also re-released under Nintendo's GameCube [[Player's Choice]] label in 2004 in North America and Europe.<ref name="GSRelease"/> It is said that Director Kamiya based Joe's run animation on how he got to work, and the bosses of the game are based on Capcom executives.{{Citation needed|date=January 2014}} In a 2017 interview with ''Dengeki PlayStation'', Kamiya expressed interest in remaking the game.<ref>{{cite web |last=Sato |date=20 November 2017 |title=Hideki Kamiya Wants To Do A ''Viewtiful Joe'' Or DMC Remake, And A Dante x Bayonetta Crossover |url=http://www.siliconera.com/2017/11/20/hideki-kamiya-wants-viewtiful-joe-dmc-remake-dante-x-bayonneta-crossover/ |url-status=live |archive-url=https://web.archive.org/web/20171123075157/http://www.siliconera.com/2017/11/20/hideki-kamiya-wants-viewtiful-joe-dmc-remake-dante-x-bayonneta-crossover/ |archive-date=23 November 2017 |work=Siliconera}}</ref>
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