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Weekly Shōnen Jump
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=== Golden age (1980s–1990s) === Hiroki Goto was appointed chief editor in 1986 and remained in the position until 1993. His tenure saw significant increases in circulation, and the serialization of numerous popular series. When asked about the period, Goto stated: "We only tried to create manga that everybody can enjoy. There were no specific rules. Idol and tabloid magazines dominated in the Media & Entertainment industry at that time and we aimed to stand out from the crowd by using only manga as our weapon."<ref>http://aiskills.tech/former-head-of-the-weekly-shonen-jump-hiroki-goto-delivers-the-secrets-of-the-legendary-manga-magazine/ {{Dead link|date=March 2022}}</ref> ''[[Famicom Jump: Hero Retsuden]]'', released in 1988 for the [[Nintendo Entertainment System|Family Computer]] was produced to commemorate the magazine's 20th anniversary. It was followed by a sequel: ''[[Famicom Jump II: Saikyō no Shichinin]]'' in 1991, also for the Family Computer. Shōnen Jump's circulation continued to increase year on year until 1995, peaking at 6.53 million copies. By 1998, circulation had dropped to 4.15 million copies, a decline in part ascribed to the conclusion of popular manga series ''[[Dragon Ball (manga)|Dragon Ball]]'' and ''[[Slam Dunk (manga)|Slam Dunk]]''.<ref name="comipress.com">{{Cite web|url=https://www.comipress.com/article/2007/05/06/1923|title = The Rise and Fall of Weekly Shonen Jump: A Look at the Circulation of Weekly Jump | ComiPress}}</ref><ref>{{Cite web|url=https://www.dailydot.com/parsec/fandom/shonen-jump-manga-anime-magazine-45-otakon/|title = 45 years of 'Shonen Jump,' the Japanese magazine that shaped your childhood|website = [[The Daily Dot]]|date = August 20, 2013}}</ref> The magazine peaked with a total readership of {{nowrap|18 million}} people in Japan during the early 1990s.<ref>{{cite book |last1=Sheff |first1=David |title=[[Game Over: How Nintendo Conquered the World]] |year=1994 |orig-year=1993 |publisher=[[Vintage Books]] |isbn=978-0-307-80074-9 |chapter=Inside the Mother Brain |page=81 |chapter-url=https://file1.largepdf.com/file/2020/04/08/Game_Over_-_David_Sheff.pdf#page=81 |quote=The readership of ''Shukan Shonen Jump'' shot up to 18 million, and circulation grew to 6 million. |access-date=January 2, 2021 |archive-date=January 2, 2021 |archive-url=https://web.archive.org/web/20210102104823/http://file1.largepdf.com/file/2020/04/08/Game_Over_-_David_Sheff.pdf#page=81 |url-status=dead }}</ref>
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