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World Game
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==Resources== A universal feature of all World Game sessions is the use of an extremely large [[Dymaxion map]] of the world, typically within a 70-foot-by-35-foot rectangle on a surface such as a [[basketball court]].<ref name="Perry 1995">{{cite news|last=Perry|first=Tony|title=This Game Anything but Child's Play: Buckminster Fuller's creation aims to fight the real enemies of mankind: starvation, disease and illiteracy|url=https://www.latimes.com/archives/la-xpm-1995-10-02-me-52516-story.html|newspaper=The Los Angeles Times|access-date=19 January 2014|date=October 2, 1995}}</ref><ref name="UCSD 1995"/> This projection is intended to depict the world's landmasses and population without reinforcing cultural perceptions of the [[Global North and Global South]] divide, and while balancing accurate representation of landmass shapes with that of land areas. Players of the World Game are usually given huge collections of data in the form of documents from the United Nations, world atlases, and the organizers (in the Southern Illinois University curriculum, from Fuller's own ''World Design Science Decade'' series). These documents can list data ranging from material inputs, production numbers and inventory sizes, to population sizes, numbers of important institutions such as news outlets, and other such statistics as needed, but will almost always include policy menus, time series and trend forecasts as close to real-time as possible to ensure adjustment of each strategy.<ref name="SIU curriculum 1971"/> Some documents are hosted on specialized software that allows users to review plans in "breakout rooms", as in the most comprehensive version of ''WorldGame 2.0''. <ref name="Workshop History"/> In the o.s. Earth version, the teams were first given multimedia content including PowerPoint presentations. Then they were given cards that depicted solutions signifying advancements in health, education, technology, environment, or human rights. They were obliged to negotiate with mega-corporation and UN analogues for these cards, which could be purchased with oversized poker chips representing large amounts of money; these were fitted into plastic trays. Lastly, they could stick the cards into folders representing development levels. Earlier sessions saw players select a team out of the 20 total by taking a badge and labeled hat, while in later sessions the players were randomly assigned.<ref name="o.s.Earth Archive"/><ref name="Gameplay Explanation"/>
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