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Xiaolin Wu's line algorithm
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==References== * {{cite journal | author=Abrash, Michael | url = http://archive.gamedev.net/archive/reference/articles/article382.html | title = Fast Antialiasing (Column) | journal=[[Dr. Dobb's Journal]] | date=June 1992 | volume=17 | issue=6 | pages=139(7) }} * {{cite journal | author=Wu, Xiaolin | url = http://portal.acm.org/citation.cfm?id=122734 | title = An efficient antialiasing technique | journal=ACM SIGGRAPH Computer Graphics | date=July 1991 | volume=25 | issue=4 | pages=143β152 | doi = 10.1145/127719.122734 | isbn=0-89791-436-8 | url-access=subscription }} * {{cite book | author = Wu, Xiaolin | year = 1991 | chapter = Fast Anti-Aliased Circle Generation | editor = James Arvo | title = Graphics Gems II | pages = 446β450 | location = San Francisco | publisher = Morgan Kaufmann | isbn = 0-12-064480-0 }}
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